Each game in the series uses archives with the file extension .NSF (not to be confused with NES Sound Format files.) for each .NSF archive, a .NSD file of the same name can be found within the same folder. Inside these archives are all game elements (excluding Crash Bandicoot 3's "Spyro the Dragon" demo, found under *\DRAGON.) These extensions have been found within the archives of the 2nd and 3rd games (EDIT: last updated 1:56 PM 8/06/2013:)
- .c - Code
.SVTX Object Animation(?), "Shape Vertex"(?)
.TGEO Object Model(?), "Thing Geometry"(?)
.WGEO Scenery Model(?), "World Geometry"(?)
.SLST Precomputed Scenery Occlusion Data(?), "Scenery List"(?)
.TPAG Texture Page
.LDAT Link Data(?)
.ZDAT Level Section (objects, collision)
.CPAT*
.BINF*
.OPAT*
.GOOL - Game Oriented Object Lisp
.ADIO - Audio
.MIDI - Musical Instrument Digital Interface
.INST - Instruments
.VCOL - Vertical Collision(?), Virtual Collision(?)
.LINK*
.MDAT*
.RAWD
.IPAL - Palette(?)
.PBAK - Playback (i.e. Demos)
.SDIO - Speech Audio
.VIDO
*Not present in any NSF file
Reply if you can identify any of the other file extensions in this list.
Objects within the .NSF files are referenced with names (some with numbering, presumably for animation.) (EDIT: Incorrect, read topic for details.)
For example, some of the objects from Crash Bandicoot 3:- obj_title
obj_elevator
obj_button_s3
obj_button_s4
obj_button_s2
obj_button_s1
obj_button_s5
obj_button_s6
obj_warp_level_stats
obj_warp_effect
...
obj_snow_ending#6
obj_snow_ending#4
obj_snow_ending#8
obj_snow_ending#7
obj_snow_ending#5
obj_snow_ending#9
obj_ending_steam#10
obj_cortex_baby
obj_ending_steam#11
obj_ending_steam#12
- obj_title
*\S3\S000003A.NSF - The largest .NSF archive found within Crash Bandicoot 3's */S3 folder. (U)
*\S3\S000003B.NSF - The smallest .NSF archive found within Crash Bandicoot 3's */S3 folder. (U)
*\S2\S0000020.NSD - The largest .NSD archive found within Crash Bandicoot 3's */S2 folder. (U)
*\S3\S000003B.NSD - The smallest .NSD archive found within Crash Bandicoot 3's */S3 folder. (U)
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