Re: Test Drive Unlimited 2 [2011/BNK]
Posted: Thu Feb 17, 2011 12:39 am
maxscript working perfectly on these cars (i give them with folder code so you can find it easier in the bnks)
2_eleven
8c_competizione
300_sl
599_gto
612_sessanta
c8_aileron
camaro_1lt (pic!)
charger_srt8_police
clk_63_amg_black_series
fxx_evoluzione
hotrod
mf3_roadster
mustang_fastback_68
mustang_shelby_gt500
r8_v10
range_rover_sport_hse
sls_amg
superlight_r500
type_d
type_e
v8_vantage
v12_vantage
veyron_16_4
viper_srt10
viper_srt10_acr INTERIOR
viper_srt10_police
zonda_f_roadster
it's NOT working yet for the following cars:
599_gtb_fiorano
ac_427
db9_volante
delta_integrale_evo_2
rs6_avant
slr_mclaren_722s_roadster
tt_rs_cab
there are still dozens of cars to test it on, interiors and rims and apparently i don't have THAT much time to import the whole game using the script lol, so, what do u think i release what works so far and you report back cars that do not work, or interiors and stuff?
i guess u already know how to use this since the older TDU1 maxscript?
cars that don't import correctly will obviously throw an error somewhere in the script. i recommend opening the script listener window (F11) so you can see what's going on with textures conversion and scene importing. if it says something about "unknown fvf" and throws an error, give me the name of that car and i'll see what i can do!
2_eleven
8c_competizione
300_sl
599_gto
612_sessanta
c8_aileron
camaro_1lt (pic!)
charger_srt8_police
clk_63_amg_black_series
fxx_evoluzione
hotrod
mf3_roadster
mustang_fastback_68
mustang_shelby_gt500
r8_v10
range_rover_sport_hse
sls_amg
superlight_r500
type_d
type_e
v8_vantage
v12_vantage
veyron_16_4
viper_srt10
viper_srt10_acr INTERIOR
viper_srt10_police
zonda_f_roadster
it's NOT working yet for the following cars:
599_gtb_fiorano
ac_427
db9_volante
delta_integrale_evo_2
rs6_avant
slr_mclaren_722s_roadster
tt_rs_cab
there are still dozens of cars to test it on, interiors and rims and apparently i don't have THAT much time to import the whole game using the script lol, so, what do u think i release what works so far and you report back cars that do not work, or interiors and stuff?
i guess u already know how to use this since the older TDU1 maxscript?
cars that don't import correctly will obviously throw an error somewhere in the script. i recommend opening the script listener window (F11) so you can see what's going on with textures conversion and scene importing. if it says something about "unknown fvf" and throws an error, give me the name of that car and i'll see what i can do!
