Ipod .GTL files.
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Doctor Loboto
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Ipod .GTL files.
I wish to extract the textures/graphics from these files.
http://www.sendspace.com/file/8rlky8
Can anyone figure out how to do so?
http://www.sendspace.com/file/8rlky8
Can anyone figure out how to do so?
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Doctor Loboto
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Re: Ipod .GTL files.
viewtopic.php?f=10&t=5669
Here is the precursor topic that may have some information. Though it's all script stuff so I wouldn't know.
Here is the precursor topic that may have some information. Though it's all script stuff so I wouldn't know.
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Doctor Loboto
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Re: Ipod .GTL files.
Here, just to make things easier, I've uploaded the entire resources folder for the game. I think the ANI files work in conjunction with the GTL files.
http://www.sendspace.com/file/ji5bo9
I'd really appreciate help on this. I'm looking to extract the graphic files, mainly the enemies, so take a look at those first.
Upon closer inspection, it seems the ingame enemy files are GTL textures which, when boiled down, are just PVR textures in a collection I believe. I was hoping someone could help me figure out a proper way to view these?
http://www.sendspace.com/file/ji5bo9
I'd really appreciate help on this. I'm looking to extract the graphic files, mainly the enemies, so take a look at those first.
Upon closer inspection, it seems the ingame enemy files are GTL textures which, when boiled down, are just PVR textures in a collection I believe. I was hoping someone could help me figure out a proper way to view these?
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EldritchDecross
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Re: Ipod .GTL files.
I've come across PVR before, but I'm not sure these have the same specs. For example the game uses resizing and such for a lot of things, maybe they're some sort of vector format?
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Doctor Loboto
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Re: Ipod .GTL files.
If they ARE vector files that could complicate things, unless it turns out they're flash files, heh heh.
- King Hyrule
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Re: Ipod .GTL files.
Theres a good chance these .swf/flash files.
I want these files as well. I looked at the resource files you posted, too. Those are nice.
I want these files as well. I looked at the resource files you posted, too. Those are nice.
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Doctor Loboto
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Re: Ipod .GTL files.
We just need a means of properly extracting them. Can some one please have a look at these? I really need the graphics.
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Doctor Loboto
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Re: Ipod .GTL files.
Then they must be some other form of vector format...either that or they're really big images.
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EldritchDecross
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Re: Ipod .GTL files.
I assume they're just really big images to start out with due to the fact they have visible resizing, but it's much smoother than most resize methods.
Looking at these in a hex editor reveals an underlying PVR format. I have a program that opens PVR but these GTL files do no open with it.
Looking at these in a hex editor reveals an underlying PVR format. I have a program that opens PVR but these GTL files do no open with it.
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Doctor Loboto
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Re: Ipod .GTL files.
Incidentally PVR was a common format on the Sega Dreamcast. I doubt they would be the same though, but PVR files are common enough as an image format that there are programs for viewing them. So all we need to do is extract the PVR files and they'll be fully viewable.
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EldritchDecross
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Doctor Loboto
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Re: Ipod .GTL files.
http://www.sendspace.com/file/rk3neq
Apparently the PVR format is common to ipod touch games. This is another archive with an underlying PVR! format.
Apparently the PVR format is common to ipod touch games. This is another archive with an underlying PVR! format.
- King Hyrule
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Re: Ipod .GTL files.
I don't mean to go too off topic here, but what program is that?EldritchDecross wrote:I assume they're just really big images to start out with due to the fact they have visible resizing, but it's much smoother than most resize methods.
Looking at these in a hex editor reveals an underlying PVR format. I have a program that opens PVR but these GTL files do no open with it.
Any luck Loboto?
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Doctor Loboto
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Re: Ipod .GTL files.
No, nothing yet. I was really hoping this would result in a quickbms script. I've run it through filestripper and jaeder naub with no results. These programs don't scan for PVRs.

