Hello fellows. I was hoping someone could quickly compile a source file for me, as I have no idea how to do it properly. There is a readme included.
http://www.sendspace.com/file/6k2n1w
The Forum is up for sale: XeNTaX Forum looking for new owner
Can someone compile this for me?
-
Doctor Loboto
- mega-veteran

- Posts: 213
- Joined: Mon Oct 06, 2008 2:52 am
- Has thanked: 21 times
- Been thanked: 3 times
-
Doctor Loboto
- mega-veteran

- Posts: 213
- Joined: Mon Oct 06, 2008 2:52 am
- Has thanked: 21 times
- Been thanked: 3 times
Re: Can someone compile this for me?
Sorry to double post, but I forgot to mention that this is a fully-functional Paper Mario: The Thousand Year Door and Super Paper Mario model and animation viewer. It is written in C++, but is supposedly to be used for MingW + MingSYS, and contains a Makefile
Re: Can someone compile this for me?
There is a 3DTest.exe in the win32 subfolder. So why compile the project?
You have to call the exe at the command prompt with 3DTest ModelFileName.
I don't owe the games; so don't know what ModelFileName is like. That's on your own...
edit: c_gonbaba is a name; can be found in the sample input subfolder.
http://www.pic-upload.de/view-7695320/gonbaba.jpg.html
And for all those who are versed in 3D modelling: there are infos about the vertex coordinates
(c_gonbaba.info.txt) Block 4, 5: Vertex Coordinates
Could not figure out where/how the faces can be found.
You have to call the exe at the command prompt with 3DTest ModelFileName.
I don't owe the games; so don't know what ModelFileName is like. That's on your own...
edit: c_gonbaba is a name; can be found in the sample input subfolder.
http://www.pic-upload.de/view-7695320/gonbaba.jpg.html
And for all those who are versed in 3D modelling: there are infos about the vertex coordinates
(c_gonbaba.info.txt) Block 4, 5: Vertex Coordinates
Code: Select all
------------------------------------------------------------------------------------------------------------------------
ID| VertID|-> Vertex Coordinates|
------------------------------------------------------------------------------------------------------------------------
0: 7 -> ( -34.080, 12.425, 0.000)
1: 4 -> ( -49.281, 20.000, 0.000)
2: 3 -> ( -34.080, 20.000, 0.000)
3: 5 -> ( -49.373, -20.000, 5.000)
4: 0 -> ( -62.746, -20.000, 0.000)
5: 8 -> ( -62.746, 12.287, 0.000)
6: 6 -> ( -49.327, -0.118, 10.000)
7: 1 -> ( -34.080, -20.000, 0.000)
8: 5 -> ( -49.373, -20.000, 5.000)
9: 6 -> ( -49.327, -0.118, 10.000)
10: 7 -> ( -34.080, 12.425, 0.000)
11: 8 -> ( -62.746, 12.287, 0.000)
12: 4 -> ( -49.281, 20.000, 0.000)
13: 6 -> ( -49.327, -0.118, 10.000)
14: 8 -> ( -62.746, 12.287, 0.000)
15: 2 -> ( -62.746, 20.000, 0.000)
16: 4 -> ( -49.281, 20.000, 0.000)
17: 7 -> ( -34.080, 12.425, 0.000)
18: 6 -> ( -49.327, -0.118, 10.000)
19: 4 -> ( -49.281, 20.000, 0.000)-
Doctor Loboto
- mega-veteran

- Posts: 213
- Joined: Mon Oct 06, 2008 2:52 am
- Has thanked: 21 times
- Been thanked: 3 times
Re: Can someone compile this for me?
I hadn't noticed that! Thank you.
But still, I'd like this project compiled properly so i can view the animations as well...
But still, I'd like this project compiled properly so i can view the animations as well...
Re: Can someone compile this for me?
Did not find a hint that animations can be played with this project without doing additional coding but ok:
the pm model viewer project should be compiled like this (gcc)
make -fmakefile
or with codeblocks/mingw:
mingw32-make -fmakefile
Did not test this because you'll have to install SFML-1.5 before.
From the Readme:
http://www.sfml-dev.org/tutorials/1.5/start-cb.php
You can download the minimal package (libraries + headers) here:
http://www.sfml-dev.org/download.php
Hope this helps.
the pm model viewer project should be compiled like this (gcc)
make -fmakefile
or with codeblocks/mingw:
mingw32-make -fmakefile
Did not test this because you'll have to install SFML-1.5 before.
From the Readme:
Code: Select all
This project has dependencies on SFML-1.5, which are not included due to license conflict.
Download the SFML-1.5 SDK and set the include and library paths as appropriate to your system.You can download the minimal package (libraries + headers) here:
http://www.sfml-dev.org/download.php
Hope this helps.
