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X360 Gundam Musou 2 *.bin file

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dj082502
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X360 Gundam Musou 2 *.bin file

Post by dj082502 »

Hi everybody!
Please help me solve my problem
I have some *.bin files from X360 Gundam Musou 2.
I have a question concerning *.bin files
How to convert *.bin to obj file?

*.bin files Import error in Noesisv18,,,
Image


BIN samples:
BNS2473.7z
Image


Thank you.
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Last edited by dj082502 on Sun Oct 17, 2010 11:36 am, edited 3 times in total.
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youngmark
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Re: X360 XXXX Musou *.bin file

Post by youngmark »

dword IntegerID //0x1EDE
dword numRes
dword BlockSize
dword Padding

struct Index {
dword ofsBlock //real offset = ofsBlock * BlockSize
dword ResSize
}

By fatduck

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dj082502
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Re: X360 XXXX Musou *.bin file

Post by dj082502 »

youngmark wrote:dword IntegerID //0x1EDE
dword numRes
dword BlockSize
dword Padding

struct Index {
dword ofsBlock //real offset = ofsBlock * BlockSize
dword ResSize
}

By fatduck

I don't know anything any more.
Thank you for your help.
Could you give us some more details on that.
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Re: X360 XXXX Musou *.bin file

Post by MrAdults »

I did this model format a while ago at the request of chrrox. It was a quick one-night job, as I recall, and I don't think I ever got the textures mapped properly. I'm not really sure, I haven't looked at it in forever. Here's example loader code. (it won't compile due to external dependencies, but the file structure is in there)

http://pastebin.com/j3FhfNv3
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Re: X360 XXXX Musou *.bin file

Post by dj082502 »

MrAdults wrote:I did this model format a while ago at the request of chrrox. It was a quick one-night job, as I recall, and I don't think I ever got the textures mapped properly. I'm not really sure, I haven't looked at it in forever. Here's example loader code. (it won't compile due to external dependencies, but the file structure is in there)

http://pastebin.com/j3FhfNv3
Thank you for your help.
The example is hard to understand.

In this field, I am as good as a beginner.
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