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Persona 3 (psp) *.pac

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darkluap
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Persona 3 (psp) *.pac

Post by darkluap »

Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.

in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.

thanks for reading, bye!
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szfzafa
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Re: Persona 3 (psp) *.pac

Post by szfzafa »

darkluap wrote:Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.

in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.

thanks for reading, bye!
Seems we got the same problem :scaredy: dude, but where're your samples?
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porimac
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Re: Persona 3 (psp) *.pac

Post by porimac »

I could not unzip files *.pac too.
attached sample.
<sorry, It deleted.>
Last edited by porimac on Thu Apr 12, 2012 11:54 pm, edited 1 time in total.
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Re: Persona 3 (psp) *.pac

Post by Rick »

Code to unpack is available on my Atlus repository: http://svn.gib.me/public/atlus/trunk/
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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porimac
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Re: Persona 3 (psp) *.pac

Post by porimac »

Thanks,Rick!!
But.. I have no idea what to do.
I tried open your files at MS Visual Studio 2010.
but dialoged "cannot open,because different version".
I have no idea what to do.

and I could some model(GMO files) rip with gitMO from *.pac files. but they have no textures...
I want to extract textures.

Sorry for my poor English. I hope you'll understand.
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porimac
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Re: Persona 3 (psp) *.pac

Post by porimac »

YATTA!!
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.

Thanks a million, Rick. :D
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szfzafa
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Re: Persona 3 (psp) *.pac

Post by szfzafa »

Thanks to Rick's code and thanks to porimac's hint.
I'd never learnt C# but I wanted the models, and I almost made it through.
But they look..sort of..sniffy.. in MS3d.
pppppppppp.jpg
Hi, porimac, u must be using Metaseq to import .GMO and .tm2.
Did u wrote an importer plugin for Metaseq on ur own?
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Re: Persona 3 (psp) *.pac

Post by chrrox »

noesis can convert these formats.
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porimac
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Re: Persona 3 (psp) *.pac

Post by porimac »

Hi,szfzafa!

> Did u wrote an importer plugin for Metaseq on ur own?
As Mr.chrrox say,I use Noesis.

> But they look..sort of..sniffy..
It's so hard...
I used this tool to extract *.tm2 files.

http://www.geocities.jp/noretales/tool.html

..This Tool made by Japanese, myself included.
I hope this isn't too awkward for you.

How To use it,
1. drug and drop .pac file to edamame_aru.exe
2. type TIM2(header word)
3. type tm2(extension name)

look my attachments picture! :)

thanks.
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butT
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Re: Persona 3 (psp) *.pac

Post by butT »

How extactly are you suppose to read the code on unpacking the pac? Ive been able to extract the tm2s but that is it.
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porimac
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Re: Persona 3 (psp) *.pac

Post by porimac »

I used GitMO for extract GMO files.
http://www.richwhitehouse.com/index.php ... nary/Media
Noesis supported GMO,TM2.
http://oasis.xentax.com/
You can convert any formats!
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Re: Persona 3 (psp) *.pac

Post by Darkfox »

Noesis is a beautiful piece of work like that, it simplifies a lot of these matters. It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
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Re: Persona 3 (psp) *.pac

Post by porimac »

Darkfox wrote:It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
I think there might be convenience of the "Subcontract developer".
They were using RMD in the former work,"Persona 3 (PS2)".
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