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Persona 3 (psp) *.pac
Persona 3 (psp) *.pac
Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.
in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.
thanks for reading, bye!
3d models, but I could not unzip files pac format.
in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.
thanks for reading, bye!
Re: Persona 3 (psp) *.pac
Seems we got the same problemdarkluap wrote:Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.
in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.
thanks for reading, bye!
- porimac
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Re: Persona 3 (psp) *.pac
I could not unzip files *.pac too.
attached sample.
<sorry, It deleted.>
attached sample.
<sorry, It deleted.>
Last edited by porimac on Thu Apr 12, 2012 11:54 pm, edited 1 time in total.
Re: Persona 3 (psp) *.pac
Code to unpack is available on my Atlus repository: http://svn.gib.me/public/atlus/trunk/
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Persona 3 (psp) *.pac
Thanks,Rick!!
But.. I have no idea what to do.
I tried open your files at MS Visual Studio 2010.
but dialoged "cannot open,because different version".
I have no idea what to do.
and I could some model(GMO files) rip with gitMO from *.pac files. but they have no textures...
I want to extract textures.
Sorry for my poor English. I hope you'll understand.
But.. I have no idea what to do.
I tried open your files at MS Visual Studio 2010.
but dialoged "cannot open,because different version".
I have no idea what to do.
and I could some model(GMO files) rip with gitMO from *.pac files. but they have no textures...
I want to extract textures.
Sorry for my poor English. I hope you'll understand.
You do not have the required permissions to view the files attached to this post.
- porimac
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Re: Persona 3 (psp) *.pac
YATTA!!
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.
Thanks a million, Rick.
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.
Thanks a million, Rick.
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Re: Persona 3 (psp) *.pac
Thanks to Rick's code and thanks to porimac's hint.
I'd never learnt C# but I wanted the models, and I almost made it through.
But they look..sort of..sniffy.. in MS3d. Hi, porimac, u must be using Metaseq to import .GMO and .tm2.
Did u wrote an importer plugin for Metaseq on ur own?
I'd never learnt C# but I wanted the models, and I almost made it through.
But they look..sort of..sniffy.. in MS3d. Hi, porimac, u must be using Metaseq to import .GMO and .tm2.
Did u wrote an importer plugin for Metaseq on ur own?
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chrrox
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- porimac
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Re: Persona 3 (psp) *.pac
Hi,szfzafa!
> Did u wrote an importer plugin for Metaseq on ur own?
As Mr.chrrox say,I use Noesis.
> But they look..sort of..sniffy..
It's so hard...
I used this tool to extract *.tm2 files.
http://www.geocities.jp/noretales/tool.html
..This Tool made by Japanese, myself included.
I hope this isn't too awkward for you.
How To use it,
1. drug and drop .pac file to edamame_aru.exe
2. type TIM2(header word)
3. type tm2(extension name)
look my attachments picture!
thanks.
> Did u wrote an importer plugin for Metaseq on ur own?
As Mr.chrrox say,I use Noesis.
> But they look..sort of..sniffy..
It's so hard...
I used this tool to extract *.tm2 files.
http://www.geocities.jp/noretales/tool.html
..This Tool made by Japanese, myself included.
I hope this isn't too awkward for you.
How To use it,
1. drug and drop .pac file to edamame_aru.exe
2. type TIM2(header word)
3. type tm2(extension name)
look my attachments picture!
thanks.
You do not have the required permissions to view the files attached to this post.
Re: Persona 3 (psp) *.pac
How extactly are you suppose to read the code on unpacking the pac? Ive been able to extract the tm2s but that is it.
- porimac
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Re: Persona 3 (psp) *.pac
I used GitMO for extract GMO files.
http://www.richwhitehouse.com/index.php ... nary/Media
Noesis supported GMO,TM2.
http://oasis.xentax.com/
You can convert any formats!
http://www.richwhitehouse.com/index.php ... nary/Media
Noesis supported GMO,TM2.
http://oasis.xentax.com/
You can convert any formats!
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Darkfox
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Re: Persona 3 (psp) *.pac
Noesis is a beautiful piece of work like that, it simplifies a lot of these matters. It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
- porimac
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Re: Persona 3 (psp) *.pac
I think there might be convenience of the "Subcontract developer".Darkfox wrote:It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
They were using RMD in the former work,"Persona 3 (PS2)".
