Castlevania: Lords of Shadow
Re: Castlevania: Lords of Shadow
Hello guys, I'm Big Boss, new here, I work translating games from the Castlevania franchise, and I would like to know if any of you have a script to unpack and compress the Castlevania: Lords of Shadow 2 DLC Revelations, by Xbox 360, because this Script: https://aluigi.altervista.org/bms/castlevania.bms did not work for me, it presents an error in the half of the unpacking, and it does not recompact, I tried all that are in this Topic, and I couldn't, I need it, to fix some Localization errors of my language in the game , please help me, thank you ...
Re: Castlevania: Lords of Shadow
Hi,
I've put some work in the BINK cinematics of this game. Those are 1280x720 at 25 fps without antialising. I've created versions at 4K@60 fps with antialiasing using a few AI tools.
Those new videos work because are separated files in the game folder. The only problem is with subtitles timing. They are syncronized using number of frames, so they appear in the wrong moment.
I've found the files where I can edit those timmings extracting files from Data00.pak using the BMS script in this thread.
But can't find a way to import the modified files again without crashing the game. Normally, QuickBMS rises an error about new/old different size. But even maintaining the file size, the game crash in every loading screen.
Someone found the same problem in this thread. Is there an updated script to avoid this problem?
Thank you very much
I've put some work in the BINK cinematics of this game. Those are 1280x720 at 25 fps without antialising. I've created versions at 4K@60 fps with antialiasing using a few AI tools.
Those new videos work because are separated files in the game folder. The only problem is with subtitles timing. They are syncronized using number of frames, so they appear in the wrong moment.
I've found the files where I can edit those timmings extracting files from Data00.pak using the BMS script in this thread.
But can't find a way to import the modified files again without crashing the game. Normally, QuickBMS rises an error about new/old different size. But even maintaining the file size, the game crash in every loading screen.
Someone found the same problem in this thread. Is there an updated script to avoid this problem?
Thank you very much
Re: Castlevania: Lords of Shadow
Another comparisson
https://i.ibb.co/FwpDrFf/LOS-BINK2.gif
Someone knows who can I contact to find help?
https://i.ibb.co/FwpDrFf/LOS-BINK2.gif
Someone knows who can I contact to find help?
