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[request] convert GRIN Engine .diesel models
Posted: Fri Sep 17, 2010 6:09 am
by Tosyk
Re: [request] convert GRIN Engine .diesel models
Posted: Mon Oct 18, 2010 1:06 pm
by SLIFallen
I've been able to capture Wanted assets with 3DRipper in game, so it's better than nothing but it would be nice to extract/convert the models individually (and not have to correct the D.O.F. angles, which admittedly are so slight it's almost non-existent, but I digress...)
These other GRIN games would be cool to look at as well....
EDIT:
So, a programmer I AM NOT. But I am just starting the quickbms tuts and am looking at the wanted .bundle files with Hex Workshop and as stated above I am seeing some filenames (the stream.bundle looks to be all the sounds) so I assume the quick.bundle are the models and textures and stuff. (at leat the ascii part shows filenames! so now I just have to learn to decipher the hex and then try to follow the scripting tuts but this might be a good start....
EDIT 2:
AlphaTwentyThree's "generic" wav scanner script works beautifully on the stream.bundle file. Extracts all the wav sound files!
Here:
viewtopic.php?f=13&t=4450
Thanks Alpha!!
Now on to the textures and models (the hard one!)
Re: [request] convert GRIN Engine .diesel models
Posted: Sun Dec 19, 2010 7:17 pm
by SLIFallen
Tosyk,
The sample files link (for Wanted in particular) are no longer valid.
I am ASSUMING you figured out how to uncompress the quick.bundle (2gb) file? in order to provide samples? (This file is what contains the models I believe)
As I said, 3D ripper does work well with this game but it would be nice tho be able to get "proper" models directly.
BTW off topic, thank you so much for the nice tutorial on your blog for Max Payne 2! Just picked it up on digital download (microsoft live games I think) was on sale for 99 cents. lol And your tutorial/tools works great!
EDIT: I got the bundle archive uncompressed. Watto's Game extractor does the job!
Now, as you said the .diesel (model) files themselves....
Re: [request] convert GRIN Engine .diesel models
Posted: Fri Jan 14, 2011 9:39 am
by omfgpota
@slifallen,
what game have you've been successful with? i'm assuming that you've only tried it with "wanted" anyway,
have you tried 3dripper with bionic commando? i have tried every version of 3dripper at my disposal, nothing seems to work on bionic commando for me, btw i'm on win 7 64 ultimate, thanks!
Re: [request] convert GRIN Engine .diesel models
Posted: Fri Jan 14, 2011 1:04 pm
by Tosyk
SLIFallen
I'm used
this tool
thanks for watching my blog
omfgpota
i have same system as yours, and 3dripper doesn't work with those games for me too
Re: [request] convert GRIN Engine .diesel models
Posted: Fri Jan 14, 2011 7:24 pm
by SLIFallen
omfgpota wrote:@slifallen,
what game have you've been successful with? i'm assuming that you've only tried it with "wanted" anyway,
have you tried 3dripper with bionic commando? i have tried every version of 3dripper at my disposal, nothing seems to work on bionic commando for me, btw i'm on win 7 64 ultimate, thanks!
I dont have Bionic Commando so I cant tell you if it works or not. I've only done it with Wanted. What I CAN tell you is this: I maintain a WinXP 32bit box *SOLELY* for 3DRipper use. It's really unfortunate that there is no DX10/64bit support for this app (I've openly offered Hax money for this, but oh well..) So I just have to install games twice (once to play on my main Vista64 bit system, and once on the XP box for 3Dripper) if I want to try to use 3dripper with it.
@ Tosyk:
I'm a bit confused on your comment (about that link to the GRAW bundle extractor) I already have been sucessful in extracting the .bundle files from Wanted using Watto's Game Extractor. I was just hoping to be able to do something with the .diesel model files within there to get them into a format a 3d app can use.
Re: [request] convert GRIN Engine .diesel models
Posted: Sat Jan 15, 2011 4:28 am
by Tosyk
SLIFallen wrote:I'm a bit confused on your comment (about that link to the GRAW bundle extractor) I already have been sucessful in extracting the .bundle files from Wanted using Watto's Game Extractor. I was just hoping to be able to do something with the .diesel model files within there to get them into a format a 3d app can use.
i'm misunderstanding with this, sorry
SLIFallen wrote:I am ASSUMING you figured out how to uncompress the quick.bundle (2gb) file?
I don't like much watto extractor, for me it's work to strange..
and, for now we can't nothing to do with *.diesel models.
btw, i will uploading all files presented as a samples above today.
ADD:
Re-uploaded all samples.
Re: [request] convert GRIN Engine .diesel models
Posted: Sat Sep 17, 2011 2:09 am
by luxox18
than later! LOL!!
please check this link from my facepunch thread.
http://www.facepunch.com/threads/1123609 (bionic commando)
Re: [request] convert GRIN Engine .diesel models
Posted: Mon Sep 19, 2011 3:12 pm
by SLIFallen
Nice! so where is the tool or the procedure that was used to extract/convert these models? (so we can attempt to use/modify for the various diesel engine games)
Thanks for sharing!
Re: [request] convert GRIN Engine .diesel models
Posted: Mon Sep 19, 2011 9:49 pm
by luxox18
SLIFallen wrote:
Nice! so where is the tool or the procedure that was used to extract/convert these models? (so we can attempt to use/modify for the various diesel engine games)
Thanks for sharing!
I use Gameassassin tool, I could not find any other tool.
Re: [request] convert GRIN Engine .diesel models
Posted: Sat Oct 15, 2011 2:10 am
by XLAX
any news with this?
Re: [request] convert GRIN Engine .diesel models
Posted: Mon Oct 17, 2011 5:06 pm
by Szkaradek123
Blender249 importer for Bionic models from samples:
-import geometry and uv
-open script in Blender249 text editor
Code: Select all
#MARIUSZ SZKARADEK GLOGOW POLAND 2011-10-17
#BIONIC BLENDER249 IMPORTER(.DIESEL MODEL)
#GEOMETRY+UV
#PRESS ALT+P TO RUN SCRIPT AND SELECT DIESEL MODEL
import bpy,struct,os
import Blender
from Blender import *
from struct import *
from Blender.Mathutils import *
import math
def find_0():
s=''
while(True):
litera = struct.unpack('c',plik.read(1))[0]
if litera=='\x00':
break
else:
s+=litera
return s
def word(long):
s=''
for j in range(0,long):
lit = struct.unpack('c',plik.read(1))[0]
if ord(lit)!=0:
s+=lit
if len(s)>100000:
break
return s
def b(n):
return struct.unpack(n*'b', plik.read(n))
def B(n):
return struct.unpack(n*'B', plik.read(n))
def h(n):
return struct.unpack(n*'h', plik.read(n*2))
def H(n):
return struct.unpack(n*'H', plik.read(n*2))
def i(n):
return struct.unpack(n*'i', plik.read(n*4))
def f(n):
return struct.unpack(n*'f', plik.read(n*4))
def vertexuv():
mesh.vertexUV = 1
for m in range(len(mesh.verts)):
mesh.verts[m].uvco = Vector(uvlist[m])
mesh.update()
mesh.faceUV = 1
for fc in mesh.faces: fc.uv = [v.uvco for v in fc.verts];fc.smooth = 1
mesh.update()
def drawmesh(name):
global mesh
mesh = bpy.data.meshes.new(name)
mesh.verts.extend(vertexlist)
mesh.faces.extend(faceslist,ignoreDups=True)
if len(uvlist)!=0:
vertexuv()
scene = bpy.data.scenes.active
obj = scene.objects.new(mesh,name)
mesh.recalcNormals()
Redraw()
def parser():
global vertexlist,faceslist,uvlist
print
data = H(10);print data
plik.seek(12)
for m in range(data[4]):
print '-'*20,m,
var0 = i(2);print var0,plik.tell()
seek = i(1)[0]#;print 'seek',seek
back = plik.tell()
if var0[0]==1012162716:
print find_0()
if var0[0]==268226816:
print find_0()
if var0[0]==2058384083:
vertexlist = []
uvlist = []
num = i(1)[0];print 'num =',num
var = i(1)[0];print 'var =',var
if var == 5:i(10)
elif var == 2:i(4)
elif var == 4:i(8)
elif var == 7:i(14)
elif var == 8:i(16)
elif var == 9:i(18)
elif var == 10:i(21)
else:
print i(10)
break
for n in range(num):
vertexlist.append(f(3))
for n in range(num):
uvlist.append([f(1)[0],-f(1)[0]])
print plik.tell()
#print f(10)
if var0[0]==1280342547:
faceslist = []
var = i(2);print var
for n in range(var[1]/var[0]):
faceslist.append(H(3))
drawmesh('model-'+str(m))
plik.seek(back)
plik.seek(seek,1)
def openfile(filename):
global plik
print sys.basename(filename)
plik = open(filename,'rb')
parser()
Window.FileSelector(openfile)
Re: [request] convert GRIN Engine .diesel models
Posted: Tue Oct 18, 2011 7:21 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.
Re: [request] convert GRIN Engine .diesel models
Posted: Tue Oct 18, 2011 11:03 pm
by pixellegolas
skills! nice
Re: [request] convert GRIN Engine .diesel models
Posted: Tue Oct 18, 2011 11:08 pm
by luxox18
great! but how to extract the contents of the .fcl files?
I'm looking for this particular model (bionic commando)
maybe this within the system files since it is not in the game