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Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Wed Oct 06, 2010 9:14 am
by lindax
Howdy!
I'm writing a Linux tool to inspect / extract PSARC files, but I'm running into some of the same problems I see mentioned here; Seemingly corrupt chunks. (No zlib header 0x78da)
Can anyone shed some light on how these are handled in the Windows program? Is there a chance the source code will be released?
I have a sneaking suspicion that there are corrupt game files flying around. :-/
If anyone has an original disc of Uncharted 2 or MotorStorm: Pacific Rift lying around I'd appreciate it immensely if they could make a fresh backup (using whichever backup manager) and post the MD5 sums of all (or some) of the PSARC files so that I can compare them to mine.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Thu Oct 07, 2010 2:13 pm
by timartinelli
Friends I am having problems with god of war collection, I'm trying the god of war 1 it creates three folders, the folder it creates _movie with _ is it so? the crash happens when it tries to access a movie? anyone had any news?
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 8:29 am
by Researchman
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 8:42 am
by Tosyk
Researchman wrote:
What do you want?
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 9:17 am
by Researchman
Need .Net Framework v4.0.30319.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 9:23 am
by Tosyk
Researchman wrote:Need .Net Framework v4.0.30319.
You want to someone find it for you?
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 9:30 am
by Researchman
I searched but found none. If someone has, then give a link to download.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sat Oct 09, 2010 10:50 am
by Evin
Researchman wrote:I searched but found none. If someone has, then give a link to download.
Google 1.hit!!!
http://www.microsoft.com/downloads/en/d ... laylang=en
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sun Oct 10, 2010 7:24 am
by Researchman
OK.
Works with Warhawk .psarc file.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Wed Oct 13, 2010 2:04 am
by phate89
@ INSOMNIAC You stop working on it or youìre still improving it for not working games?
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Wed Oct 13, 2010 2:24 am
by chrrox
the ps3 3.41 sdk contains the ps arc extractor tool.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Wed Oct 20, 2010 6:29 pm
by timartinelli
I'm having trouble with the files. PSARC
I decompressed the files and compact only when I is compact with a different structure: example ...
original file RES.PSARC
Inside it the files are so "/WAD/PS3..."
in compact files that I RES.PSARC
dento is so "WAD/PS3..."
I believe this "/" it interfere ... use file for the game ....
Can anyone help me?
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Sun Oct 24, 2010 7:56 pm
by Tosyk
If anyone have problem with extracting .psarc files you can use
this tool.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Mon Oct 25, 2010 3:53 am
by timartinelli
I'm using is the problem in creating after the extraction.
Re: Uncharted Drakes fortune PS3 .PSARC zlib
Posted: Mon Oct 25, 2010 4:51 am
by Tosyk
timartinelli wrote:I'm using is the problem in creating after the extraction.
Features of tool from my previous post.
Code: Select all
usage:
psarc verb [options] [file...]
psarc --xml=XMLFILE
verbs:
create Create an archive. (default)
extract Extract contents of an existing archive.
list List contents of an existing archive.
dump Print detailed info about archive for unit testing.
verify Verify an existing archive's structural integrity and
ensure that all files can be decompressed.
dtd Display a DTD describing psarc's XML input syntax.
general options:
-h, --help Show this help message and exit.
--version Display version and exit.
-d, --debug Debug: Show debug messages.
-v, --verbose Verbose: Show additional progress. (default)
-q, --quiet Quiet: Don't show any progress.
-y, --overwrite Overwrite existing files when creating/extracting.
--xml=XMLFILE XML list of actions to perform.
create options:
-oFILE, --output=FILE Archive filename to create.
-IINPUTFILE, --inputfile=INPUTFILE
Inputfile listing files to archive. Consider
--xml instead, which gives you more control.
-m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain
encrypted special files like SDATA, SPRX, and SPU SELF.
--zlib Use zlib when compressing. (default)
--lzma Use LZMA when compressing. (usually for PS3 PSN)
--level=N Compression quality. 1 is fastest, 9 is best. (default= 9)
-N, --nocompress Store all files uncompressed in the archive.
-bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB)
-jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs)
-sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip
from the pathnames stored in the archive. This may be
specified more than once. (default = current dir)
-S, --strip-all Strip all paths from files stored in the archive.
-a, --absolute Make the paths within the archive absolute.
-R, --relative Make the paths within the archive relative. (default)
-i, --ignorecase Make the archive directory case-insensitive.
--exclude=WILDCARD Wildcard specifying files to exclude.
--skip-missing-files If set then ignore it when a file cannot be found.
--mergedups Compare the content of all files, and merge identical
files so that only one copy of the data is included.
extract options:
--input=FILE Archive to extract files from. (default is first file argument)
--to=DIRECTORY Directory to write extracted files to. (default is current directory)