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Re: Mafia 2 models [pc]
Posted: Sun Sep 12, 2010 7:34 am
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.
Re: Mafia 2 models [pc]
Posted: Sun Sep 12, 2010 2:36 pm
by Tosyk
The contents of this post was deleted because of possible forum rules violation.
Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 12:56 am
by huckleberrypie
Nice... Other than some apparent UV issues, I guess it's about time that I convert these models to San Andreas. Does this also work for ped models, too?
Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 1:37 am
by Tosyk
huckleberrypie wrote:Nice... Other than some apparent UV issues, I guess it's about time that I convert these models to San Andreas. Does this also work for ped models, too?
yes

Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 6:22 pm
by badmedia
The contents of this post was deleted because of possible forum rules violation.
Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 6:25 pm
by Tosyk
The contents of this post was deleted because of possible forum rules violation.
Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 6:30 pm
by Szkaradek123
Re: Mafia 2 models [pc]
Posted: Mon Sep 13, 2010 6:54 pm
by badmedia
Tosyk wrote:
to get ' .IndexBufferPool ' and ' .VertexBufferPool ' files you must extract sds file
When I click execute code nothing happens?
how or what do I import once I load it up with the file provided above?
Re: Mafia 2 models [pc]
Posted: Tue Sep 14, 2010 6:57 pm
by badmedia
what the?

L]
Is this an error, or this is how it is?
(it's vitpra by the way)
Re: Mafia 2 models [pc]
Posted: Tue Sep 14, 2010 7:20 pm
by Tosyk
badmedia wrote:what the?
Is this an error, or this is how it is?
(it's vitpra by the way)
Don't double-posting here, please.
My vitpra:
what are you exactly doing to get your model?
Re: Mafia 2 models [pc]
Posted: Tue Sep 14, 2010 9:59 pm
by badmedia
Tosyk wrote:badmedia wrote:what the?
Is this an error, or this is how it is?
(it's vitpra by the way)
Don't double-posting here, please.
My vitpra:
what are you exactly doing to get your model?
sorry, on other forums double post is allowed, force of habbit
I extracted all the files in vitpra, put them in a folder, put the import mafia2.blend file in with them.
Ran the import.blend file, Blender stats up and I right click and press execute script on the text on the left.
How did you get yours to work?
Re: Mafia 2 models [pc]
Posted: Thu Sep 16, 2010 5:59 pm
by jackpack
badmedia wrote:Tosyk wrote:badmedia wrote:what the?
Is this an error, or this is how it is?
(it's vitpra by the way)
I extracted all the files in vitpra, put them in a folder, put the import mafia2.blend file in with them.
Ran the import.blend file, Blender stats up and I right click and press execute script on the text on the left.
thats how i done it & i got a good result.
problen lies when you get it in the textures are feked up.
i exported it as an nif file & loaded it in nifscope & the model is feked up too.
Re: Mafia 2 models [pc]
Posted: Thu Sep 16, 2010 11:00 pm
by badmedia
The contents of this post was deleted because of possible forum rules violation.
Re: Mafia 2 models [pc]
Posted: Sun Sep 19, 2010 9:26 am
by huckleberrypie
badmedia wrote:
How long till we can save em?
Probably after a few weeks or months, depending on how the format is made up. Oh, and here's a WIP shot of the Series 75 in San Andreas; I still have to add some more materials, obviously:

Re: Mafia 2 models [pc]
Posted: Tue Sep 21, 2010 8:47 pm
by MaxMaron
i cant import, i do all right but nothing happens if i run the script, only the gizmo appears.
i put the .-blernd file into the same folder like the pool files are...
can anyone extract a car for me?