I tnink we have same 3d engine as for Mafia 1, but heavenly modified.
I attached file with Vito in Coat. Can anyone convert it in dae/smd/fbx with bones and weight data?
Also i attached file with car called in game Houston.
3d ripped:
p.s.: I believe than we need not just converting car to 3d app, but also converting models back to game.
Last edited by Tosyk on Sat Aug 28, 2010 12:38 pm, edited 1 time in total.
You guys are TOTALLY missing the point of this. Tosyk isnt interested in DXripping stuff, he wants to extract the models from the game archives, as they are much cleaner models and any characters will be in there neutral poses not frozen in whatever position they were captured at. The only reason he used Dxripper was to show you what the models look like.
If your copy of dxripper cannot work in a game that someone else can get to work. then try running dx ripper in global mode. That gets around a lot of the problems regarding DXrippr crashing, or the game crashing.
Just wait a little for someone to figure out the extraction process, then you can have proper correctly positioned and correctly textured models.
Nobby
Yes! i know that's what i said... But its not what i meant.
mesh files seems to be very messy on a first glance. Of cause, vertices and index pools are cleary-readable, but the rest is a complete mess...
http://forum.zmodeler2.com/viewtopic.php?t=4778 I check this topic frequently for updates.
I think that the Mafia II filter for ZModeler will be the first working importer/exporter as it was with GTA IV.
Of cause, vertices and index pools are cleary-readable, but the rest is a complete mess...
What? Vertices are clearly readable? We know the data types and their offsets? O_o
And, there is something other than vertex and indices pool we need?
Yeah, UV mapping, collision etc. I think we should know everything about the data inside the model files if we want to create mods, not only to grab models from the game.