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[Request] Dirge Of Cerberus Final Fantasy VII models
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ultimaespio
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I'd like to but I haven't a clue about any of it, sorry :/
If there's some kind of tutorial on cracking this stuff, I'd give it a try.
If there's some kind of tutorial on cracking this stuff, I'd give it a try.
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falconcool
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Try type2,,4 bytes stuff,,the 4th byte looks like to be kind of index,,,1st-3rd could be UV or offset,,i'm testing,,,try "readbyte #signed /256.0" to convert interger into float.
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ultimaespio
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I'll try what you were doing with pcsx2 and cheat engine. Only thing is, I don't have a save with the model viewer unlocked. I'll have to find one somewhere.
EDIT: Got a complete save, but the Character viewer is empty. There's no action replay codes to unlock it either.
I'm using the eu version btw.
Edit: got it working. Found Yuffie's mesh file, changed one value and it crashed. Ooops.
Edit 2: found a way to disable objects. There was a string that went 94 01 at the start of the file. I changed the 01 to 09 and...

Note that the reason she has so many arms is because of the graphics plugin lol
EDIT 3: Think i've found uvs. find [ebragd]] in the file, and they are round about there. I changed DE 03 0C to DE 99 0C and Yuffie's left sock turned brown.
EDIT: Got a complete save, but the Character viewer is empty. There's no action replay codes to unlock it either.
I'm using the eu version btw.
Edit: got it working. Found Yuffie's mesh file, changed one value and it crashed. Ooops.
Edit 2: found a way to disable objects. There was a string that went 94 01 at the start of the file. I changed the 01 to 09 and...

Note that the reason she has so many arms is because of the graphics plugin lol
EDIT 3: Think i've found uvs. find [ebragd]] in the file, and they are round about there. I changed DE 03 0C to DE 99 0C and Yuffie's left sock turned brown.
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falconcool
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Still no luck with UV ,offset,face index and normal,,but i updated my script a bit..It can dump all sections has the signature i mentioned.here is the preview of the result,,it already showed the contour of the face


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ultimaespio
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Cool
I wonder who that model is?
It looks like a highpoly model going by the face.
I've just thought, this game was released round about the same time as FF12 wasn't it? Do you think they'd use a similar format? Probably just talking out of my butt here.
It looks like a highpoly model going by the face.
I've just thought, this game was released round about the same time as FF12 wasn't it? Do you think they'd use a similar format? Probably just talking out of my butt here.
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falconcool
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
It's part of Shalua Rui's model,,If I remember her name right,:P
FF12's floats are all visible,,the common point is both of the game seperate the models into
dozens of very small pieces .They're stick together in the center of the head,so it looks still messy
in the picture.
FF12's floats are all visible,,the common point is both of the game seperate the models into
dozens of very small pieces .They're stick together in the center of the head,so it looks still messy
in the picture.
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ultimaespio
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Oh, I see. Do you think we should ask someone to help us with this?
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falconcool
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I think this is an open thread to the public,,people who interested with this game will help if they
find something useful(at least I hope so),,It's not necessary to ask someone's help.Although I really hope more ppl join this thread .It will be much more efficient with mutiple ppl join this thread to crack this format..So go ahead if you know someone interested with this game.But don't force them to do this.

pattern updata
find something useful(at least I hope so),,It's not necessary to ask someone's help.Although I really hope more ppl join this thread .It will be much more efficient with mutiple ppl join this thread to crack this format..So go ahead if you know someone interested with this game.But don't force them to do this.
pattern updata
Code: Select all
0x16 signature of data starting 00 00 00 20 C0 C0 C0 C0 02 01 00 01 00 00 00 00
0x4 float data 00 80 xx 60 ,xx is float count
----xx floats data(these floats affect vertex location,seems to be kind of scale factor)
0x4 signature 01 80 yy 6E ,yy is vertex count,,nx = readbyte / 256.0,ny = readbyte / 256.0,nz =readbyte / 256.0 ,unknown = readbyte
0x4 signature 00 80 zz 79,zz is vertex count,each section is 6 bytes
---- vx = readshort /32768.0 ,vy = readshort /32768.0,vz =readshort /32768.0
some unknown data in the end(not always exit,,searching pattern atm)
Last edited by falconcool on Thu Mar 31, 2011 4:45 am, edited 2 times in total.
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ultimaespio
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Oh nonono I wouldn't force anyone into it no. Definitely not.
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Ask MrAdults i think he will help you with the model
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ultimaespio
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shadowmoy
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
nearly that you are burning, also to help a little 0x79 one is the normalsfalconcool wrote:pattern updataCode: Select all
0x16 signature of data starting 00 00 00 20 C0 C0 C0 C0 02 01 00 01 00 00 00 00 0x4 float data 00 80 xx 60 ,xx is float count ----xx floats data(these floats affect vertex location,seems to be kind of scale factor) 0x4 signature 01 80 yy 6E ,yy is vertex count,,nx = readbyte / 256.0,ny = readbyte / 256.0,nz =readbyte / 256.0 ,unknown = readbyte 0x4 signature 00 80 zz 79,zz is vertex count,each section is 6 bytes ---- vx = readshort /32768.0 ,vy = readshort /32768.0,vz =readshort /32768.0 some unknown data in the end(not always exit,,searching pattern atm)
0x60 is vertex weighting
0x6e is vertex
0x65 seems to be uv's
this is ps2 giftags, also thoses giftages can change according to the first byte that can be 0x00, 0x01 ,0x02,0x03 etc...
_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_
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falconcool
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Thank you Codeman,that helps much,I'll rewrite my maxscript.
This is the header information i found

Watch the blue rectangle in the picture.It's value is
0x 05 00 00 00 25 49 52 40 E0 03 00 00 10 00 00 00
This part is very tricky,
the first 4 bytes long,,0x 05 00 00 00 ----this is the counter of the signature of data starting( 0x 00 00 00 20 C0 C0 C0 C0 ......,16 bytes stuff),,Remember there is sometimes addtional data behind 0x00 80 zz 79? When "signature count" meet this value,,the first section of "additional data" appear.
In the picture,the value is 5.
the second float is general scale factor,I tested in the emulator with cheatengine.This factor scale each mesh in the file. in this case,the value is 0x 25 49 52 40,,decimal value is 3.2857144
the 3rd long is offset value from the 1st byte of the "blue rectangle" in the picture to the first"additional data" ,in this case,the value is 0x E0 03 00 00,,decimal value is 992
the 4th long is unknown for now.
This is the header information i found

Watch the blue rectangle in the picture.It's value is
0x 05 00 00 00 25 49 52 40 E0 03 00 00 10 00 00 00
This part is very tricky,
the first 4 bytes long,,0x 05 00 00 00 ----this is the counter of the signature of data starting( 0x 00 00 00 20 C0 C0 C0 C0 ......,16 bytes stuff),,Remember there is sometimes addtional data behind 0x00 80 zz 79? When "signature count" meet this value,,the first section of "additional data" appear.
In the picture,the value is 5.
the second float is general scale factor,I tested in the emulator with cheatengine.This factor scale each mesh in the file. in this case,the value is 0x 25 49 52 40,,decimal value is 3.2857144
the 3rd long is offset value from the 1st byte of the "blue rectangle" in the picture to the first"additional data" ,in this case,the value is 0x E0 03 00 00,,decimal value is 992
the 4th long is unknown for now.
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FEATHER
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Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Are you talking about the 3d capture method? There is a way but i'm NOT sure if it will work in this gameCloud452 wrote:Wow... I wonder how far away we are from a full method to rip the models, UVmaps and textures intact....
inferry wrote: So, in resume:
- -Get mesh from 3Dvia
-Get UV from 3Dripper
-Pass UV to mesh.
-Find a way to correct perspective issue.
-Rig.
-Export.
-Eat a donut.
-Upload archive here.
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
If you could give me any pcsx2 state of preservation, it might freeze, because the result may be a few million is a good thing, because the file will not be compressed. This will save me some time to drive to the library to pick it up only to find its compression,

