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Lead & Gold Gangs Of The Wild West .bundle & .fcl

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Faqew
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Lead & Gold Gangs Of The Wild West .bundle & .fcl

Post by Faqew »

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bacter
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Re: Lead & Gold Gangs Of The Wild West .bundle & .fcl

Post by bacter »

The (possible) structure of the "fort.fcl" file: (Not tested yet)

Code: Select all

-> Header (8 bytes)
    -> NumberOfFiles : DWORD
    -> Unknown : DWORD // 10000h

-> For each file (8 bytes for each file):
    -> FileStartPosition : DWORD
    -> CompressedFileSize : DWORD

-> File data, uses ZLIB compression
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aluigi
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Re: Lead & Gold Gangs Of The Wild West .bundle & .fcl

Post by aluigi »

the game uses the Diesel engine so for the bundle archives you can use my script:
http://aluigi.org/papers/bms/bundle.bms
pixellegolas
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Re: Lead & Gold Gangs Of The Wild West .bundle & .fcl

Post by pixellegolas »

I remember trying a tool for bionic commando on lead and gold and worked. Its a windows program where you see structure and all. Dont remember the link but a quick google gives me this page

http://www.bioniccommando.com/forum/sho ... .php?t=495
bublik462
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Re: Lead & Gold Gangs Of The Wild West .bundle & .fcl

Post by bublik462 »

any can help me ! how to extract and insert fcl ?!
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