Post questions about game models here, or help out others!
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Tosyk
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by Tosyk » Thu Jul 22, 2010 5:01 am
We have max import script for DIRT (
here and in the attach) but not for DIRT2

Can anyone update attached max script for converting cars from DIRT2 to.
And here:
Ickler Jimco Buggy from DIRT
Ickler Jimco Buggy from DIRT2
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Tosyk
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by Tosyk » Wed Jul 28, 2010 10:00 am
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SandroX
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by SandroX » Wed Aug 11, 2010 10:42 pm
Tosyk wrote:
but i pretty sure that he used 3d ripper for converting, just like I did:

How you ripp car and save mapping? I mean, I try to ripp car from dirt2, but 3dx ripper get car with wrong UV coordinates...
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Tosyk
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by Tosyk » Thu Aug 12, 2010 1:46 am
SandroX wrote:Tosyk wrote:
but i pretty sure that he used 3d ripper for converting, just like I did:

How you ripp car and save mapping? I mean, I try to ripp car from dirt2, but 3dx ripper get car with wrong UV coordinates...
mapping in other map channel
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Jurko
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by Jurko » Thu Aug 12, 2010 11:29 am
Pls help me.
How to rip Colin McRae DiRT 2 models?
Please

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guki
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by guki » Mon Aug 16, 2010 1:54 am
mhm, noticed that the current 3dsimed can import tracks, interiors, several interior objects (these bonus things - dices, codemasterslogo and so on), the iphone
all things with textures inside the pssg
http://img291.imageshack.us/i/intm.png/
interior of that west coast chopper stuka
http://img825.imageshack.us/i/iphone.png/
the iphone with dirt on it (more texture than mesh)
only the cars and some interiorbonusobjects wont work well

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RoadTrain
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by RoadTrain » Tue Aug 17, 2010 1:27 pm
The contents of this post was deleted because of possible forum rules violation.