I know.. That's what I said in the first post that there are plenty of viewers and converters for this format, but all of them convert to formats like .mqo and .3ds, so only the mesh is converted.
I want to write a 3dsMax import script or something which would import the model WITH skeletal and everything, not just mesh. That's why I posted this topic lol.
I've been trying to write the script all day today, but I fail for several reasons. First of all I don't have enough knowledge, and second of all the format is somewhat different from other model formats... Info like vert, face count etc. is stored in footer instead of header, and the whole thing is just plain weird. E.g. if model has 1917 verts (077D in hex), I'd look for the reverse of that (7D07) using hex editor, but it's not reversed there and it's stored normally like 077D... That fucks everything up when I try to make maxscript read the vert count, because when it reads it, it reads it in reverse order, so instead of reading 077D it reads 7D07 which is not the right vert count :S
uhh this gives me headache
