Magna Carta (PS2) --Model importer

Post questions about game models here, or help out others!
Post Reply
ineteye
ultra-n00b
Posts: 5
Joined: Wed Apr 09, 2008 1:41 pm

Magna Carta (PS2) --Model importer

Post by ineteye » Sat Jul 03, 2010 11:10 am

I was looking for some 3d content import.. I unpack PS2 archive with content files, it was some Unreal engine modification...
I found this type of files
*.unr, *.uax, *.utx, *.usx, *.ukx, *.mes, *.anm, *.emi, .cam, .lpt, *.fld, *.fpd, *.efs, *.lkd, *.lvt, *.nod, *.gft, *.cht, *.pod, *.mon, *.dod, *.ecd, *.btw, *.uil

Link to archive
http://www.speedyshare.com/files/232314 ... rchive.zip

P.S. A also found other two archives: 1- with Music, 2- without extension files, ?

User avatar
SkyBladeCloud
beginner
Posts: 37
Joined: Fri Jun 25, 2010 10:44 pm
Been thanked: 11 times

Re: Magna Carta (PS2) --Model importer

Post by SkyBladeCloud » Sat Jul 03, 2010 5:04 pm

The contents of this post was deleted because of possible forum rules violation.
Image

ineteye
ultra-n00b
Posts: 5
Joined: Wed Apr 09, 2008 1:41 pm

Re: Magna Carta (PS2) --Model importer

Post by ineteye » Sat Jul 03, 2010 5:26 pm

Thanks.. But i already unpack all content and looking for help in max scripting to create importer.

Post Reply