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Restricted Area Compression

Posted: Sat Jul 03, 2010 9:07 am
by Thorium
In wiki the compression of Restricted Area is unknown, it's actualy called JCalG1. ^^
It's a LZSS derived, you can get the lib here: http://www.bitsum.com/jcalg1.htm

Re: Restricted Area Compression

Posted: Sat Jul 03, 2010 11:20 am
by aluigi
oh finally a game that uses that algorithm :)

Re: Restricted Area Compression

Posted: Sat Jul 03, 2010 12:49 pm
by Thorium
aluigi wrote:oh finally a game that uses that algorithm :)
The game is written in PureBasic, which comes with nativ support for JCalG1, thats why they used it.