In wiki the compression of Restricted Area is unknown, it's actualy called JCalG1. ^^
It's a LZSS derived, you can get the lib here: http://www.bitsum.com/jcalg1.htm
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Restricted Area Compression
- aluigi
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Re: Restricted Area Compression
The game is written in PureBasic, which comes with nativ support for JCalG1, thats why they used it.aluigi wrote:oh finally a game that uses that algorithm
