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CnC: Red Alert 3 - Big .cdata files

Get help on any and all audio formats, or chip in and help others!
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Researchman
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CnC: Red Alert 3 - Big .cdata files

Post by Researchman »

The contents of this post was deleted because of possible forum rules violation.
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Re: CnC: Red Alert 3 - Big .cdata files

Post by OrangeC »

Its EA Layer 3 , no way to decode these files.
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Re: CnC: Red Alert 3 - Big .cdata files

Post by Researchman »

That is it is impossible even to reproduce or convert\dump?

Question such:
that is known about EA Layer 3?
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Re: CnC: Red Alert 3 - Big .cdata files

Post by Rheini »

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Re: CnC: Red Alert 3 - Big .cdata files

Post by OrangeC »

hcs has found the ealayer 3 stuff in sox but hasn't got around to reversing it yet.
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Re: CnC: Red Alert 3 - Big .cdata files

Post by Rheini »

Haven't heard about that yet.
Any details?
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Re: CnC: Red Alert 3 - Big .cdata files

Post by jhonsadins »

In addition to FMV, the EA audio chunk types are frequently used throughout Electronic Arts games for music tracks, audio effects and speech. Older titles use the .ASF file extension for individual music tracks, whereas newer titles store multiple audio sequentially within the one file (hence rational for the ending chunk types) and use a variety of file extensions. wow man i am dying to play it..
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Re: CnC: Red Alert 3 - Big .cdata files

Post by Researchman »

If anyone can help, PM for getting files for tests and research.
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Re: CnC: Red Alert 3 - Big .cdata files

Post by OrangeC »

Zenchs ea stream decoder can do it.
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Re: CnC: Red Alert 3 - Big .cdata files

Post by Researchman »

Thought the problem:

Here a small program, which cut big .cdata file from DataStaticStream.big, but dont work - any run(just and drop .cdata) is APPCRASH.

Anyone try use and fix it?
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