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Iron Man 2 (XBOX 360)

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sharkhead7854
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Iron Man 2 (XBOX 360)

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Last edited by sharkhead7854 on Sun Jun 20, 2010 7:02 pm, edited 2 times in total.
chrrox
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Re: Hey all! Help with an XBOX 360 ISO?

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sharkhead7854
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Re: Iron Man 2

Post by sharkhead7854 »

Changed the thread name to "Iron Man 2" so I'm not spamming threads, I hope that works. Also uploaded the "Silver Centurion" model as a pkg in OP. Thanks for the suggestion.
chrrox
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Re: Iron Man 2 (XBOX 360)

Post by chrrox »

This is the exact same structure as golden axe on the 360.
it must be the same developers.
sharkhead7854
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Re: Iron Man 2 (XBOX 360)

Post by sharkhead7854 »

I see.... and by any chance do you know of someone who is able to decompress the pkg files used for that game?
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Re: Iron Man 2 (XBOX 360)

Post by chrrox »

its not compressed at all its just a model file.
sharkhead7854
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Re: Iron Man 2 (XBOX 360)

Post by sharkhead7854 »

Really? With the extension name PKG I'd imagine it was a package file, like it is for Mac and Linux. Is there any way to view the files?
chrrox
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Re: Iron Man 2 (XBOX 360)

Post by chrrox »

its just a model file bundled with textures has nothing to do with mac or linux
sharkhead7854
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Re: Iron Man 2 (XBOX 360)

Post by sharkhead7854 »

Oh I know, I was referring to the fact that on those platforms, I read that PKG files are kinda like what ZIP files are on Windows- unrelated, I was thinking maybe PKG was something similar but I know now that it's not.
But I guess that means I'm screwed. I've been searching the site and it looks like everyone else who's come across these PKG files never gets any usable models from them. =/
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Re: Iron Man 2 (XBOX 360)

Post by chrrox »

I got models from pkg files look at my thread on golden axe beast raider.
viewtopic.php?f=16&t=3793&p=39724&hilit ... axe#p39724
sharkhead7854
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Re: Iron Man 2 (XBOX 360)

Post by sharkhead7854 »

Ah, I see. Those actually look really good. Was it hard to make a converter? I'm very new to coding in general, I only know some basic python. Do you think it would be too hard for me to make something like this? I took a look at the definitive guide to exploring file formats, but I don't really see anything I could either understand or put into use with my current resources.
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