ok here are some files extracted from the ps2 game king of fighter maximum impact 2, those files seems to use some LZs compression
magic = PK
version = 2
filesize decompressed : integer
then 2 integer padding (for ps2 16 byte alignement)
then the compressed data
aluigi, could you have a look at it ?
pak sample files :
http://www.mediafire.com/?34zzzztez3q
extracted compressed pk file :
http://www.mediafire.com/?n5mnqm1wyng
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[PS2] KOF maximum impact 2
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chrrox
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Re: [PS2] KOF maximum impact 2
I noticed the start header goes
magic long
unk 8 bytes
filecount long
then the start offset of the pk headers as a long value x the number of files.
magic long
unk 8 bytes
filecount long
then the start offset of the pk headers as a long value x the number of files.
