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Shenmue MT5 + Shenmue 2 MT7 Converter !
- shakotay2
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
well, from my experience you can bump threads as much as you want: if there's no interest you need to do your own research and show the results
With this said I make a little update to my post as of Sun Dec 08, 2013 1:13 pm concerning the MT5 format.
Not really sure what I missed then. After compiling the project from here:
https://github.com/yazgoo/mt5_extraction_tools
I surprisingly got this:
(There's a mt7 (py) project contained in the above linked project but as you may know I'm not a fan of python.)
With this said I make a little update to my post as of Sun Dec 08, 2013 1:13 pm concerning the MT5 format.
Not really sure what I missed then. After compiling the project from here:
https://github.com/yazgoo/mt5_extraction_tools
Code: Select all
Author Olivier Abdesselam (yazgoo)
Creation Date 4 9 2009
License BSDYou do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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ReeceMix
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
Yazgoo did some solid groundwork for MT5 extraction but Hellwig's is the most accurate convertershakotay2 wrote:well, from my experience you can bump threads as much as you want: if there's no interest you need to do your own research and show the results
With this said I make a little update to my post as of Sun Dec 08, 2013 1:13 pm concerning the MT5 format.
Not really sure what I missed then. After compiling the project from here:
https://github.com/yazgoo/mt5_extraction_tools
https://github.com/hellwig/shencon
http://www.shenmuedojo.net/forum/viewto ... 37&t=47275
I only bump this time because of the Re-Release and its better for search results not to make duplicate threads on the same topic.
With the re-release I hope there will be new interest in creating a fully working extractor , and possibly model exporter/importer to take Shenmue Modding to another level.
There is also a discord server
https://www.shenmuedojo.com/forum/index ... erver.376/
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ReeceMix
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
Someones figured out a Unity Importer based on Heliwigs sources
https://www.shenmuedojo.com/forum/index ... unity.499/
https://www.shenmuedojo.com/forum/index ... unity.499/
- shakotay2
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
Another mt5 to obj conversion using yazgoo's basic mt5 "disasembler" (it's not a "disassembler" of course
, it's a converter imho)
(small problem with the compiled exe is the correct use of parameters imho)
It's something like
test_mt5.exe --no-strips %1 [path to output directory] %1.obj %1.mtl x
in a batch file mt5.bat to be called like so
mt5.bat MAP07.MT5
for example
(MAP07.MT5 should reside in the exe folder if you don't want to mess with paths)
(Didn't check Hellwig's converter so far, only see that there's a huge png.h contained in his project, so texture support might be improved? Also the mt5 parser code is 4 times bigger than yazgoo's.)
It's something like
test_mt5.exe --no-strips %1 [path to output directory] %1.obj %1.mtl x
in a batch file mt5.bat to be called like so
mt5.bat MAP07.MT5
for example
(MAP07.MT5 should reside in the exe folder if you don't want to mess with paths)
(Didn't check Hellwig's converter so far, only see that there's a huge png.h contained in his project, so texture support might be improved? Also the mt5 parser code is 4 times bigger than yazgoo's.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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ReeceMix
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
Fishbiters Shenmunity, an Importer that imports MT5 files (which contain PVR images) and MAP files from PKS archives which are similar but have a texture in a different PKF archive
Based on Heliwigs sources, Shenmunity is the Most advanced Importer in existance, it also extracts characters correctly which neither Yazgoo or Heliwigs extractor could do
https://www.shenmuedojo.com/forum/index ... -unity.499
My only real issue is that it doesnt convert directly to OBJ (or whatever 3D format), there are Unity FBX, OBJ exporters but the FBX one doesnt keep textures and the OBJ one is out of date and I cant get it to work (or the structure of the import needs altering in some way)
Yazgoo laid the groundwork but building on his work is only copying what Heliwig did
Fishbiters sources
https://github.com/Fishbiter/Shenmunity
Based on Heliwigs sources, Shenmunity is the Most advanced Importer in existance, it also extracts characters correctly which neither Yazgoo or Heliwigs extractor could do
https://www.shenmuedojo.com/forum/index ... -unity.499
My only real issue is that it doesnt convert directly to OBJ (or whatever 3D format), there are Unity FBX, OBJ exporters but the FBX one doesnt keep textures and the OBJ one is out of date and I cant get it to work (or the structure of the import needs altering in some way)
Yazgoo laid the groundwork but building on his work is only copying what Heliwig did
Fishbiters sources
https://github.com/Fishbiter/Shenmunity
Last edited by ReeceMix on Fri Oct 26, 2018 8:32 pm, edited 3 times in total.
- shakotay2
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
well, fishbiter's source, don't have the time to deal with it- looks complicated.
But I compiled Hellwig's source, good result, Unpacker outputs a dae and png files.
Sadly my blender dae importer doesn't load the textures automatically so I'd need to apply them manually.
Done for one only: @ReeceMix: maybe you could upload a character-mt5 files which Hellwig's Unpacker can't extract?
But I compiled Hellwig's source, good result, Unpacker outputs a dae and png files.
Sadly my blender dae importer doesn't load the textures automatically so I'd need to apply them manually.
Done for one only: @ReeceMix: maybe you could upload a character-mt5 files which Hellwig's Unpacker can't extract?
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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ReeceMix
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter !
Many Thanks to ShenmueDojo, Yazoo, Heliwig & Lemon Haze and the many people Involved over the years who complied thier knowlege into the ShenmueDKSharp tools & researchers (personally I did nothing but ask)
