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Re: Granado Espada

Posted: Tue Aug 16, 2022 8:32 am
by GranadoEspadaFan
Please take a look there is importers source for Maya and 3DStudio
https://pixeldrain.com/u/575BFuYN

Re: Granado Espada

Posted: Tue Aug 30, 2022 10:17 am
by shakotay2
GranadoEspadaFan wrote: Tue Aug 16, 2022 8:27 am I have source code for GE and models, possible to make a converter from obj to lma and vice versa if I hand out source?
Suiting MAXSDK required for compiling the source. Otherwise the source (export.cpp for example) only could help providing some lma specs.

Converter "obj to lma"? Hard to achieve. (Count the threads labled with "obj to [any]_3D_format conversion", you won't find too many.)

edit: updated the tool here
shakotay2 wrote: Fri Aug 12, 2022 8:01 pm
to handle multiple sub meshes of static meshes, if any.
.
GranadoEspada_multi_mesh.jpg