Re: Granado Espada
Posted: Tue Aug 16, 2022 8:32 am
Please take a look there is importers source for Maya and 3DStudio
https://pixeldrain.com/u/575BFuYN
https://pixeldrain.com/u/575BFuYN
Suiting MAXSDK required for compiling the source. Otherwise the source (export.cpp for example) only could help providing some lma specs.GranadoEspadaFan wrote: ↑Tue Aug 16, 2022 8:27 am I have source code for GE and models, possible to make a converter from obj to lma and vice versa if I hand out source?
to handle multiple sub meshes of static meshes, if any.