Has anyone got any info about .cdds files?
Has anyone got any info about .cdds files?
Hi,
I am currently interested in making use of .cdds files that titles such as Lock On and Midtown Madness 3 use. From what I can gather, they appear to be a derivative of .dds files. Certainly, when viewed with a hex editor, they appear to be some kind of archive of .dds's - referencing a number of Target (tga) files.
Any advice or information would be most appreciated.
/m
I am currently interested in making use of .cdds files that titles such as Lock On and Midtown Madness 3 use. From what I can gather, they appear to be a derivative of .dds files. Certainly, when viewed with a hex editor, they appear to be some kind of archive of .dds's - referencing a number of Target (tga) files.
Any advice or information would be most appreciated.
/m
Hi,
Thanks for the reply, I have placed a file, 'cdds.zip' at the following location:
Edit : [link removed]
This file contains two cdds files from the Lock On demo, they are 'WorldTexturesTGA.cdds' and 'CockpitsTexturesTGA.cdds'
thanks,
Matt.
Thanx, I have the files now, and removed the link to them.
- Mr.Mouse
Thanks for the reply, I have placed a file, 'cdds.zip' at the following location:
Edit : [link removed]
This file contains two cdds files from the Lock On demo, they are 'WorldTexturesTGA.cdds' and 'CockpitsTexturesTGA.cdds'
thanks,
Matt.
Thanx, I have the files now, and removed the link to them.
- Mr.Mouse
- Mr.Mouse
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I think I cracked it, let's say 90%.
The .cdds files are indeed some sort of collection of .dds files, files that are readable with DirectX Texture Tool. In a way, for each texture is a MIP map present in the archive. This is just pre-resized texturing for any given texture, starting from original size to a 1 by 1 format, in size-halfing steps. I have written a small app that can handle the .cdds files and extract the files in .dds format, although the original filenames, the starting point of the authors, were .tga files. I will create an entry in the XeNTaX' OpenGRAF database, Open Game Resource Archive Formats, which I intend to fill with all my and others' cracked formats. Captain Corny will work on an implementation of .cdds files in OpenMex. 
Here's some proof:

Here's some proof:

-
MachinimaMan
-
MachinimaMan
Here's 5 of 'em
http://midtown.byethost11.com/junkpile/cdds.zip - (416kb zip file)
Reply to tell me if the link works or not
http://midtown.byethost11.com/junkpile/cdds.zip - (416kb zip file)
Reply to tell me if the link works or not


