Re: Señor Casaroja's Noesis
Posted: Mon Dec 30, 2013 9:18 pm
any chance for adding doa4 tpr importer on noesis,so it can directly viewable like doa5 tmc format???it always ask to export when i try to open doa4 tpr
-4.0955 - rapi.imageNormalSwizzle may now have 2 passed for "derive z" parameter to do normalize from z=1. Some games use this instead of the default method.
-4.0955 - Changed default derive z method for normal swizzling to be more precise.
-4.0954 - Added NMATFLAG_GAMMACORRECT, flags the material for gamma-correct lighting.
-4.0954 - Reduced memory footprint of program permutation data to permit for yet more permutations without considerable overhead.
-4.0954 - Added -ff13mgamma, enables gamma-correct lighting on all FF13 materials.
-4.0953 - Small update to se_lzfastest_decomp implementation.
-4.0953 - Various speedups and fixes.
-4.0952 - Added "se_lzfastest_decomp" extension method.
-4.0951 - Support for YMO version used in Ys Origin.
-4.095 - Added skeleton, skinning, and animation support for Ys: The Oath in Felghanna YMO files.
-4.094 - Fix for Ys Origin AIA files.
-4.093 - Python script for importing Ys AIA files is now included.
-4.093 - Added rapi.imageBlit32.
-4.093 - Added rapi.callExtensionMethod. Exposes various extension methods to Python.
-4.092 - Various bug fixes.
-4.092 - Support for large address space on 64-bit operating systems.
-4.0958 - Added noeProcessImage. This is a utility function that lives in inc_noesis, and is very useful for automating the task of invoking image processing calls on multi-face/multi-mip images. See the example usage in the NIF script.
-4.0958 - Cubemaps and mipmaps are now used for NIF files.
-4.0958 - Added rapi.imageKernelProcess. Allows you to specify a Python "kernel" method to do per-pixel data processing on image data. Performing logic in the kernel is typically around 2-4 times faster than doing the same thing by looping through bytearrays yourself in Python.
-4.0958 - Added NPAPI_SelectDataViewerMesh to the native API. This is used by the latest triangle picker plugin (Rich/native_bin/example_visualize02.dll in the Noesis plugins repository), and allows you to go directly to meshes in the data viewer by ctrl+clicking any of their triangles.
-4.0958 - Fixed a formatting bug in Python error text.
-4.0958 - Added a "skip render" flag for models in the data viewer, mainly for convenience when using the "draw all models" option.
-4.0957 - Ctrl-C now works to copy the current selection in the data viewer. You can also use the "Copy data only" option to have Ctrl-C only grab the data string instead of the full entry text.
-4.0956 - Added a search option in the data viewer. You can search by value name or in the actual data. Convenient for finding meshes/materials in the model by name.
This is my request too, although it's a plug-in by ... revelation? that does the Cryengine stuff. .caf animations as well as .cga support would be most excellent.freakshow wrote:Thanks for this mind-blowing tool. I've seen cryengine .chr and .cgf are supported but not .caf animations.Is it something that you think you might add in the future Mr Adults?
Code: Select all
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rapi.rpgSetOption(noesis.RPGOPT_SWAPHANDEDNESS, 1) #I put this before .rpgConstructModel
mdl = rapi.rpgConstructModel()
mdl.setModelMaterials(NoeModelMaterials(texList, matList))
mdlList.append(mdl); mdl.setBones(boneList)
return 1