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Help for .arc extension with EZBIND header!!
Help for .arc extension with EZBIND header!!
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- aluigi
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Re: Help for .arc extension with EZBIND header!!
script for QuickBMS:
I have programmed it to create a folder with the same name of the archive so that you will have no troubles with duplicated names
Code: Select all
comtype gzip
idstring "EZBIND\0\0"
get FILES long
get DUMMY long
for i = 0 < FILES
get NAME_OFF long
get SIZE long
get OFFSET long
get CRC long
savepos TMP
goto NAME_OFF
get FNAME string
goto TMP
get NAME basename
string NAME += /
string NAME += FNAME
clog NAME OFFSET SIZE SIZE
next iRe: Help for .arc extension with EZBIND header!!
thanks it works perfectly
now i can see those text that i need
but i have another one request..
is this possible to repack it again using quickbms? i cant find a repacker of this EZBIND header
can you please help to deal with this.. i really really need to pack it again after editing some of the dialogues please..
now i can see those text that i need
but i have another one request..
is this possible to repack it again using quickbms? i cant find a repacker of this EZBIND header
can you please help to deal with this.. i really really need to pack it again after editing some of the dialogues please..
Re: Help for .arc extension with EZBIND header!!
This is work also for "Tales of The Worlds Radiant Mythology 2"aluigi wrote:script for QuickBMS:I have programmed it to create a folder with the same name of the archive so that you will have no troubles with duplicated namesCode: Select all
comtype gzip idstring "EZBIND\0\0" get FILES long get DUMMY long for i = 0 < FILES get NAME_OFF long get SIZE long get OFFSET long get CRC long savepos TMP goto NAME_OFF get FNAME string goto TMP get NAME basename string NAME += / string NAME += FNAME clog NAME OFFSET SIZE SIZE next i
Re: Help for .arc extension with EZBIND header!!
If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Re: Help for .arc extension with EZBIND header!!
Yes, pleaseTruthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Re: Help for .arc extension with EZBIND header!!
That package in the first post doesn't seem to have any text file (the facechats thingy). Can any of you provide me with an actual text file (compressed) so I can make the program? Send it to me through PM, don't post here.damimavpl wrote:Yes, pleaseTruthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Re: Help for .arc extension with EZBIND header!!
here: viewtopic.php?f=21&t=6996Truthkey wrote:That package in the first post doesn't seem to have any text file (the facechats thingy). Can any of you provide me with an actual text file (compressed) so I can make the program? Send it to me through PM, don't post here.damimavpl wrote:Yes, pleaseTruthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Re: Help for .arc extension with EZBIND header!!
Does anyone know what kind of checksum do the arc files have? I'm trying with crc32 but the result number is not the same as the ones in the package.
EDIT: I already finished the program, but until I can add the CRC data it probably won't work ingame.
EDIT: I already finished the program, but until I can add the CRC data it probably won't work ingame.
