Hi there! Nice to meet everyone xD! I just found this forum and let me say, I am so excited bcuz I am pretty sure I now know where to get my help. Alright, so at the start of this, it may seem off topic, but it IS about KH:BBS models. So bare with me please xD.
Alright, I play an online game called Mabinogi. I use alot of appearance mods, and I'm pretty good at making weapons. I have worked with KH stuff before like the mod I imported here
I also recently was able to finish the Incomplete and Complete "X" Blades for the game as well using a program called Metasequoia seen here
Now, I have also been working on animation mods for the game so I can hold it exactly like Vanitas(No image for that), and I also want his outfit, which I know CAN be done. Anyway, I have been following this forum only recently and I will admit I have a hard time understanding some of the things you guys say. So, here's the issues I am having.
As I said, I want the outfit. And I have got it into 3d max pretty nicely seen here
Only a few things wrong such as the following
1st, the helmet is all wierd
2nd, the belt texture is also having trouble
and finally, I can't seem to get the(for lack a better word) skirt to have transparency and I made sure to select to transparency when making it into a png file(the texture that is.)
I would love some help regarding these issues. And, again, I am using 3d max for this part.
Now, I don't know if this is all in vain. Mainly because I actually need to do this in Metasequoia. But whenever I load the .obj file(only .3ds, .mqo, and .obj files are loadable in Metasequoia) I get this result
I would really appreciate some help. This is the last piece of the puzzle. The only Thing I need for my full custom Vanitas Mod in Mabinogi. Does anyone know how to fix the model in Metasequoia? And if not, does anyone know how to fix the 3d max problem and MAYBE export it flawlessly for use in Metasquoia?
I really appreciate any help in advance. Thanx a ton xD