13th Century - Death or Glory models
- Tosyk
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13th Century - Death or Glory models
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- Tosyk
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Re: 13th Century - Death or Glory models
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Karpati
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Re: 13th Century - Death or Glory models
Tosyk,
The 3D Object Converter supports this file type for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.417 using the Help/Check for updates... function.
I uploaded the converted files in Wavefront .obj/mtl format to my web page:
http://web.t-online.hu/karpo/oss_to_obj.zip
The 3D Object Converter supports this file type for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.417 using the Help/Check for updates... function.
I uploaded the converted files in Wavefront .obj/mtl format to my web page:
http://web.t-online.hu/karpo/oss_to_obj.zip
- Tosyk
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Re: 13th Century - Death or Glory models
Many thanks! But I want models with skinning data. Maybe you can help me?Karpati wrote:Tosyk,
The 3D Object Converter supports this file type for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.417 using the Help/Check for updates... function.
I uploaded the converted files in Wavefront .obj/mtl format to my web page:
http://web.t-online.hu/karpo/oss_to_obj.zip
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Karpati
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Re: 13th Century - Death or Glory models
Unfortunately I don't have this game and I don't have a full model (3d model + its texture file).
I wrote this loader module based on your sample files, but it loads the UV texture coords from the .oss file and it writes to the .obj file.
Can you upload the texture files for your (uploaded) sample files ?
I wrote this loader module based on your sample files, but it loads the UV texture coords from the .oss file and it writes to the .obj file.
Can you upload the texture files for your (uploaded) sample files ?
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Karpati
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Re: 13th Century - Death or Glory models
Tosyk,
The 3D Object Converter supports the .osm and the .oss file formats for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.418 using the Help/Check for updates... function.
See this nice gallery (original .osm and the converted Wavefront .obj/mtl files):
http://web.t-online.hu/karpo/gallery_xi ... _dorg.html
The 3D Object Converter supports the .osm and the .oss file formats for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.418 using the Help/Check for updates... function.
See this nice gallery (original .osm and the converted Wavefront .obj/mtl files):
http://web.t-online.hu/karpo/gallery_xi ... _dorg.html
- Tosyk
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- Posts: 953
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Re: 13th Century - Death or Glory models
Karpati wrote:Tosyk,
The 3D Object Converter supports the .osm and the .oss file formats for load.
http://web.t-online.hu/karpo
Please install the v4.40 or use the v4.40 portable version.
After that you must upgrade to v4.418 using the Help/Check for updates... function.
See this nice gallery (original .osm and the converted Wavefront .obj/mtl files):
http://web.t-online.hu/karpo/gallery_xi ... _dorg.html
Dear Karpati, but how about bones?
- Tosyk
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Re: 13th Century - Death or Glory models
Why is your program does not support the bones, they are difficult to interpret / understand? Or what?Karpati wrote:Tosyk,
My program does not use the bones and the animation datas.
It would be very useful!
