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Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 2:23 am
by pixellegolas
The contents of this post was deleted because of possible forum rules violation.

Re: Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 2:29 pm
by aluigi
I have seen no info-table in them so the only way to extract the files is through offzip that works perfectly with these archives:
offzip -a archive.vfs c:\output_folder 0

Re: Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 3:49 pm
by chrrox
silly pixellegolas don't forget to include the file table.

Code: Select all

#quickbms script
#from chrrox and aluigi
open FDDE VFS 0
open FDDE INF 1

get id longlong 1
get files long 1
goto 0x48 1
for i = 0 < files
    getdstring name 0xD8 1
    get ZIPPED long 1
    get DUMMY long 1
    get offset longlong 1
    get zsize longlong 1
    get size longlong 1
    get TIMESTAMP longlong 1
    get TIMESTAMP longlong 1
    get TIMESTAMP longlong 1
    if ZIPPED == 0
        log name offset zsize
    else
        clog name offset zsize size
    endif
next i


Re: Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 4:09 pm
by pixellegolas
strange stuff, I tried offzip yesterday and wrote exactly the same as now but it suddenly works!? Was I tired or the comp? :)

Re: Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 4:27 pm
by pixellegolas
The contents of this post was deleted because of possible forum rules violation.

Re: Seven souls aka Martial Empires

Posted: Sat Apr 17, 2010 8:37 pm
by chrrox
hmm this format does not look to bad
Image

Re: Seven souls aka Martial Empires

Posted: Fri Sep 24, 2010 5:40 pm
by cyril81
The contents of this post was deleted because of possible forum rules violation.

Re: Seven souls aka Martial Empires

Posted: Fri Sep 24, 2010 10:17 pm
by chrrox
i made a 3ds max importer.

Re: Seven souls aka Martial Empires

Posted: Sat Sep 25, 2010 2:53 pm
by cyril81
chrrox wrote:i made a 3ds max importer.
is there any chance to send me the importer please?

Re: Seven souls aka Martial Empires

Posted: Thu Oct 07, 2010 7:43 am
by bmobius
I too wouldn't mind that Max importer, if it's not too much a hassle? If so, no worries!

Re: Seven souls aka Martial Empires

Posted: Mon Oct 25, 2010 11:55 am
by MrMoonKr
May I ask you one thing, chrrox ?
How did you assign the texture to the mesh ?
I could not find a material information or texture information in .msh file. :scaredy:

Re: Seven souls aka Martial Empires

Posted: Sun Feb 06, 2011 10:52 am
by kpanic
hi, sorry for bump this old post, but im working on a fansite of this game and want to make some renders for it, i have the client extracted but i cant use the msh files.

chrrox can you tell me or help a bit with them? can you share ur 3d max importer?

Thanks in advance :)

Re: Seven souls aka Martial Empires

Posted: Mon Mar 28, 2011 3:20 am
by chrrox
Ok ill release an update soon i got this format figured out now.

Re: Seven souls aka Martial Empires

Posted: Mon Jun 06, 2011 10:33 am
by kpanic
chrrox wrote:Ok ill release an update soon i got this format figured out now.
Hi chrrox really nice work, when you go to release it?

I cant wait, i want to make some cool renders for a fan page of this game :D

Re: Seven souls aka Martial Empires

Posted: Mon Jun 06, 2011 12:05 pm
by chrrox