Seven souls aka Martial Empires

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pixellegolas
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Seven souls aka Martial Empires

Post by pixellegolas »

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Re: Seven souls aka Martial Empires

Post by aluigi »

I have seen no info-table in them so the only way to extract the files is through offzip that works perfectly with these archives:
offzip -a archive.vfs c:\output_folder 0
chrrox
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Re: Seven souls aka Martial Empires

Post by chrrox »

silly pixellegolas don't forget to include the file table.

Code: Select all

#quickbms script
#from chrrox and aluigi
open FDDE VFS 0
open FDDE INF 1

get id longlong 1
get files long 1
goto 0x48 1
for i = 0 < files
    getdstring name 0xD8 1
    get ZIPPED long 1
    get DUMMY long 1
    get offset longlong 1
    get zsize longlong 1
    get size longlong 1
    get TIMESTAMP longlong 1
    get TIMESTAMP longlong 1
    get TIMESTAMP longlong 1
    if ZIPPED == 0
        log name offset zsize
    else
        clog name offset zsize size
    endif
next i

pixellegolas
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Re: Seven souls aka Martial Empires

Post by pixellegolas »

strange stuff, I tried offzip yesterday and wrote exactly the same as now but it suddenly works!? Was I tired or the comp? :)
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Re: Seven souls aka Martial Empires

Post by pixellegolas »

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Re: Seven souls aka Martial Empires

Post by chrrox »

hmm this format does not look to bad
Image
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Re: Seven souls aka Martial Empires

Post by cyril81 »

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Re: Seven souls aka Martial Empires

Post by chrrox »

i made a 3ds max importer.
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Re: Seven souls aka Martial Empires

Post by cyril81 »

chrrox wrote:i made a 3ds max importer.
is there any chance to send me the importer please?
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Re: Seven souls aka Martial Empires

Post by bmobius »

I too wouldn't mind that Max importer, if it's not too much a hassle? If so, no worries!
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Re: Seven souls aka Martial Empires

Post by MrMoonKr »

May I ask you one thing, chrrox ?
How did you assign the texture to the mesh ?
I could not find a material information or texture information in .msh file. :scaredy:
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Re: Seven souls aka Martial Empires

Post by kpanic »

hi, sorry for bump this old post, but im working on a fansite of this game and want to make some renders for it, i have the client extracted but i cant use the msh files.

chrrox can you tell me or help a bit with them? can you share ur 3d max importer?

Thanks in advance :)
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Re: Seven souls aka Martial Empires

Post by chrrox »

Ok ill release an update soon i got this format figured out now.
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Re: Seven souls aka Martial Empires

Post by kpanic »

chrrox wrote:Ok ill release an update soon i got this format figured out now.
Hi chrrox really nice work, when you go to release it?

I cant wait, i want to make some cool renders for a fan page of this game :D
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Re: Seven souls aka Martial Empires

Post by chrrox »

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