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Forza Motorsport Resource Extraction (.carbin)
- Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)
Yeah there's definitely a few things that still need to be ironed out but its getting there 
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SilviaKing
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Re: Forza Motorsport Resource Extraction (.carbin)
Awesome render of Laguna Seca Veegie, please post a quick picture of fujimi kaido if you can its my fav track
cheers
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Mr.Mouse
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Re: Forza Motorsport Resource Extraction (.carbin)
Awesome stuff. Hope to see a stable release soon!Ernegien wrote:Progress
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Veegie
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Re: Forza Motorsport Resource Extraction (.carbin)
.obj is the most widely accepted and used model format for almost every 3D application.
What file format are you looking to have, and what program are you using that cannot import obj?
What file format are you looking to have, and what program are you using that cannot import obj?
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brienj
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Re: Forza Motorsport Resource Extraction (.carbin)
Wow, Forza Motorsports hacking has come a LONG way since I first did texture hacks in the saves on the Xbox 1. 
Re: Forza Motorsport Resource Extraction (.carbin)
Hello, first of all I want to thank you guys for all the hard work you putted in bringing up this tools. Now my questions... I´m converting the 99 civic si, from the dvd2, and I´m converting the interior, but it´s very highpoly, is there more LOD´s of the interior hidded in another location in the DVD´s? Or is just one interior for each car?
And I´m using OS seven ultimate 64bits, and I can´t run the forza studio, not even in compatibility mode, I´m only able to use it in a laptop with XP professional 32bits.
Here is the error, it says that the program has encountered and error and It goes to close

And I´m using OS seven ultimate 64bits, and I can´t run the forza studio, not even in compatibility mode, I´m only able to use it in a laptop with XP professional 32bits.
Here is the error, it says that the program has encountered and error and It goes to close

- Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)
If the lod0 interior isn't high enough poly for you I don't know what isNelsonC wrote:Hello, first of all I want to thank you guys for all the hard work you putted in bringing up this tools. Now my questions... I´m converting the 99 civic si, from the dvd2, and I´m converting the interior, but it´s very highpoly, is there more LOD´s of the interior hidded in another location in the DVD´s? Or is just one interior for each car?
And I´m using OS seven ultimate 64bits, and I can´t run the forza studio, not even in compatibility mode, I´m only able to use it in a laptop with XP professional 32bits.
Here is the error, it says that the program has encountered and error and It goes to close
Re: Forza Motorsport Resource Extraction (.carbin)
No lol, I wanted a cockpit with less poligons, but I can´t find it, the only carbin file I could find with the cockpit is the hon_civicsi_99.carbin, wich is too much highpoly.
But talking about the error, no my OS system language is Portuguese, from Portugal. The error message I´ve ported, just says "the application stopped working", and I can´t find any *txt file in the Forza Studio directory
But talking about the error, no my OS system language is Portuguese, from Portugal. The error message I´ve ported, just says "the application stopped working", and I can´t find any *txt file in the Forza Studio directory
Re: Forza Motorsport Resource Extraction (.carbin)
When I export only "body" (which contains some smaller parts) and import it by Blender, it doesn't work. When I import it in MeshLab, it works, but when I export it to .3ds all parts are united and it has only one material. I thought about Zmodeler format, I know, it's not the best program, but it's free and very easy to use.Veegie wrote:.obj is the most widely accepted and used model format for almost every 3D application.
What file format are you looking to have, and what program are you using that cannot import obj?
- Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)
I'm fairly certain that my code properly groups things according to the obj specifications, and it may just be those applications not doing their job (or incorrect import/export settings)
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Nobby
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Re: Forza Motorsport Resource Extraction (.carbin)
You would be correct with that diagnosis.. on export from forza studio the model is split into appropriate parts. rafal345 problem will be occurring during the export to 3ds. either the program he is using is limited ( in a bad way ) or he is not checking to make sure the " export as single object" has been UNchecked in the export settings. I know the export from FS is fine, coz ive been converting some of the cars myselfErnegien wrote:I'm fairly certain that my code properly groups things according to the obj specifications, and it may just be those applications not doing their job (or incorrect import/export settings)
Yes! i know that's what i said... But its not what i meant. 
- Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)
Sorry for the delay, I had planned on releasing this sooner but things have been rather busy lately. Anyways, I spent a little time rewriting portions of the application and then breaking others. Currently, it is functional enough to render and export Forza 3 car and track objects. Tracks are looking pretty decent, but I haven't completely finished decoding the model structure in its entirety, so some pieces will look a bit incomplete until then. There's still lots to add and more cleanup to be done, but I figured it's about time for another stable release. I appreciate the patience and look forward to contine building out this tool. Any help would be much appreciated in the area of texture extraction/decoding since I am really at a disadvantage in that area and with the 360 in general
Also, I am quite aware that this doesn't play very nice in some non-english operating systems. It really isn't a huge concern for me at the moment but is definitely something I plan to look more into as things progress. Enjoy 
Forza Studio (7.9.10)

Forza Studio (7.9.10)


