I am vx110;) but i regristrated with 430scud;) for those who may say, i am not this user who created the renders. Sommergemüse knows me;)
Ferrari FXX


Audi RS6






http://xlgames.com/CP/feature.htmlSimon wrote:Which Game is that?
Link doesn't work.Ernegien wrote:This should remove about 15k degenerate triangles per LOD0 mesh, but the vertex count will still remain the same. Vertex counts are really the only difference between the LODs, so if you want to reduce the vertex count you would just get something similar to a LOD1 or LOD2 model. What I might try doing is combining LOD0 model parts with LOD1, mixing and matching between the two. Try opening up the car zip of your choice, selecting everything in LOD1, deslecting its body->body subpart, then checking the body->body subpart in the LOD0 mesh and do a selective export on everything. When I tried it It gave me a reasonable amount of vertices...
Forza Studio (5.29.10)

