[xbox360]DREAM C CLUB (ドリームクラブ)
Posted: Wed Mar 17, 2010 7:16 pm
The contents of this post was deleted because of possible forum rules violation.
WRS wrote:as i'm spending way too much time on this script already, i'll post my incomplete script
BTW: not getting any model data at this stage, just textures (eyes, clothes, faces)
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Code: Select all
# -- WRS
# xentax.com
endian big
get FILES long # number of file containers
for i = 1 to FILES
get CPOINTER long # container pointer
get CSIZE long # container size
savepos OFFSET
goto CPOINTER
for j = 0
get FPOINTER long # pointer to file
if FPOINTER == -1
break
endif
get FSIZE long # size of file
get FNPOINTER long # pointer to filename
math FNPOINTER += CPOINTER
math FPOINTER += CPOINTER
savepos COFFSET
goto FNPOINTER
get NAME string # get the filename
goto COFFSET
log NAME FPOINTER FSIZE
next j
goto OFFSET
next i
Code: Select all
# -- WRS
# xentax.com
# .can BMS script (typically tex?.can)
endian big
for i = 0
get FPOINTER long
if FPOINTER == -1
cleanexit
endif
get FSIZE long
get FNPOINTER long
savepos OFFSET
goto FNPOINTER
get NAME string
goto OFFSET
log NAME FPOINTER FSIZE
next i