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Re: [X360] NFS Shift

Posted: Wed Feb 24, 2010 3:27 pm
by Simon
Thanks for your help, I Pm'nd Chrrox :)

Re: [X360] NFS Shift

Posted: Tue Mar 02, 2010 7:24 pm
by Simon
Bump!

Re: [X360] NFS Shift

Posted: Sun Mar 07, 2010 10:58 pm
by aluigi
just returned from my vacancy :)

http://aluigi.org/papers/bms/nfsshift.bms

the problem was only related to the different endianess used on the x360 platform

Re: [X360] NFS Shift

Posted: Mon Mar 08, 2010 2:44 am
by dieinafire
Dude, you're the best.

Re: [X360] NFS Shift

Posted: Sat Apr 17, 2010 2:38 pm
by ram202
how to take the model of the DLC? zmodeler not help!

Re: [X360] NFS Shift

Posted: Thu Apr 22, 2010 2:30 pm
by dieinafire
It looks like everything other than plain text data is also in a 360-optimised format (swizzled textures, model coordinates probably also big endian, different .fsb format that the .fsb extractor seems to choke on). Oleg at zmodeller was asked and said he has no interest in m aking the 360 models load in zmodeller, apparently others are looking at it for other programs though.

Re: [X360] NFS Shift

Posted: Thu Apr 22, 2010 2:34 pm
by Simon
As far as I know Dave from 3D SimEd is looking into it

Re: [X360] NFS Shift

Posted: Fri Apr 23, 2010 5:45 pm
by nfsx
I unpacked and everything.With QuickBMS

Tried to import to zmodeler 2 no luck.

Re: [X360] NFS Shift

Posted: Sat Apr 24, 2010 12:30 pm
by ram202
zmodeler 2.2.4 out , please upload cars in ferrari & exotic (in 3ds)

Re: [X360] NFS Shift

Posted: Sat Apr 24, 2010 12:41 pm
by Simon
This is no Warez Forum here.

BTW Really great news. I wish I had the Full Version of zM2

Re: [X360] NFS Shift

Posted: Thu Apr 29, 2010 8:44 pm
by salim
hey guys !

you left this ?
not everyone can get zmod2.2.4 :( so please don't gave up !