Moto racer is one of my favourite arcade games of all times, it was colorful and fast, and I really enjoyed it when it came out.

I would like to start studying its data files, for a project involving a simple 3d engine in OpenGL.
There are two main kinds of files in the game:
- BKF, archive files, they contain audio/textures/meshes data (the contained files need to be reversed, too)
- TRK files, I guess they contain the 3d geometry of the tracks, not sure about the textures, I guess they're in the respective bkf file.
I was wondering if anyone has some specification on moto racer 1 data files, so I don't have to reinvent the wheel.
That's the link to the playable demo, just in case you need it.
Thank you!!!
