Sinistar Unleashed (PC 1999) GFX Resource File

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Darkfox
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Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

Each archive seems oddly uncompressed and are just used to store the data. I was able to extract audio from the sounds archive, and see some scripts. EVERYTHING is stored in these "GFX Resource Files V1.0".

Found something that may be useful. It is a DLL called rsrc.dll and is specifically used by the game in handling the "GFX Resource File" format.
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

The above attachment is a DLL used by the game to read the GFX Resource Files V1.0 files. It should help for those that can read them, I can't. It is all gibberish to me when I try debugging it.
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by aluigi »

uhmm, maybe try the following script:

Code: Select all

# script for QuickBMS http://aluigi.org/papers.htm#quickbms

getdstring SIGN 32
string SIGN -= -17
if SIGN != "GFX Resource File"
    cleanexit
endif

get OFFSET1 long
get OFFSET2 long
get OFFSET3 long
get OFFSET4 long
get OFFSET5 long

goto OFFSET5
get NAMES long
for i = 0 < NAMES
    get NAMESZ long
    getdstring NAME NAMESZ
    putarray 0 i NAME
next i

goto OFFSET4
for i = 0
    savepos MYOFF
    if MYOFF >= OFFSET5
        cleanexit
    endif
    get DUMMY long
    get NAME_NUM long
    get DUMMY long
    get OFFSET long
    get SIZE long

    if NAME_NUM >= 0
        getarray NAME 0 NAME_NUM
    else
        set NAME string "data"
    endif
    string NAME += _
    string NAME += i
    string NAME += ".dat"

    log NAME OFFSET SIZE
next i
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

Here is what happens when I try dumping the content of sound.rsc. Doesn't quite read the structure correctly. And when I try extracting textures it gives an unreadable format.
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

The script doesn't seem to extract the sounds correctly, doesn't keep their directory structure which is seen in the header there. The TGA files also do not seem readable.
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by aluigi »

only some archives have filenames inside them.
for the content of the files I can't help, what was archived is extracted as is.
if someone is interested in the format of these files and consequently in updating the script he's welcome, I'm not.
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Re: Sinistar Unleashed (PC 1999) GFX Resource File

Post by Darkfox »

Ah I see, well thanks anyways, we are somewhere close at least. :)
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