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Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Posted: Tue Jan 26, 2010 11:06 pm
by AlphaTwentyThree
The contents of this post was deleted because of possible forum rules violation.
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Posted: Wed Feb 03, 2010 2:12 pm
by Kataah
Xbox version= xbadpcm
You can use Luigis Xbox ADPCM decoder
http://aluigi.org/papers.htm#xbox
Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks.
First file Offset 0, second offset 4B800 - there are no header inside this container
Ps2 version: Where are the vox files? - Have found only ps2 adpcm. Offset?
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Posted: Wed Feb 03, 2010 4:31 pm
by AlphaTwentyThree
Kataah wrote:Xbox version= xbadpcm
You can use Luigis Xbox ADPCM decoder
http://aluigi.org/papers.htm#xbox
Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks.
First file Offset 0, second offset 4B800 - there are no header inside this container

When I try to play the file with ADPCMdecoder (which should work), I only get gibberish. That's why I asked here.

Could you tell me the exact command line ou used to correctly extract and convert the file I uploaded?
Kataah wrote:Ps2 version: Where are the vox files? - Have found only ps2 adpcm. Offset?
Well I just thought they were vox files... Ok, PS2 ADPCM then.

Could you tell me how to convert the different formats inside the SS1? Thanks!
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Posted: Wed Feb 03, 2010 5:06 pm
by Kataah
Dont try to play such files.
xbadpdec.exe mp_01_nl.SS2 stream.wav thats all but like i said you need for all tracks the correct stream beginning.
Same with the ps2 version - go to offset 227810 to convert the next track
Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2
Posted: Sun Feb 07, 2010 12:24 am
by AlphaTwentyThree
I can decode the XBox files with the offset after the zero block - but the stream is scratched! What can I do?
About the PS2 version: after decoding you'll notice some kind of interleave change about 3.5 seconds before the end of every decoded stream. How can I cope with this? Best example is the third stream in the uploaded ps2 file. Sounds just awful...