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Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

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AlphaTwentyThree
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Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Post by AlphaTwentyThree »

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Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Post by Kataah »

Xbox version= xbadpcm
You can use Luigis Xbox ADPCM decoder
http://aluigi.org/papers.htm#xbox

Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks.
First file Offset 0, second offset 4B800 - there are no header inside this container ;)


Ps2 version: Where are the vox files? - Have found only ps2 adpcm. Offset?
AlphaTwentyThree
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Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Post by AlphaTwentyThree »

Kataah wrote:Xbox version= xbadpcm
You can use Luigis Xbox ADPCM decoder
http://aluigi.org/papers.htm#xbox

Dont forget to look for the correct stream beginning. The container has a few tracks separated by by zero blocks.
First file Offset 0, second offset 4B800 - there are no header inside this container ;)
When I try to play the file with ADPCMdecoder (which should work), I only get gibberish. That's why I asked here. ;)
Could you tell me the exact command line ou used to correctly extract and convert the file I uploaded?
Kataah wrote:Ps2 version: Where are the vox files? - Have found only ps2 adpcm. Offset?
Well I just thought they were vox files... Ok, PS2 ADPCM then. ;) Could you tell me how to convert the different formats inside the SS1? Thanks!
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Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Post by Kataah »

Dont try to play such files.
xbadpdec.exe mp_01_nl.SS2 stream.wav thats all but like i said you need for all tracks the correct stream beginning.

Same with the ps2 version - go to offset 227810 to convert the next track
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Re: Tom Clancy's Ghost Recon: Advanced Warfighter *.SS1/*.SS2

Post by AlphaTwentyThree »

I can decode the XBox files with the offset after the zero block - but the stream is scratched! What can I do?

About the PS2 version: after decoding you'll notice some kind of interleave change about 3.5 seconds before the end of every decoded stream. How can I cope with this? Best example is the third stream in the uploaded ps2 file. Sounds just awful...
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
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