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Re: FF 13 3D models ripping possible ...

Posted: Fri Oct 15, 2010 1:51 pm
by logansan25
tkGr33N wrote:
logansan25 wrote:How create a .bat file for extract models? , because noesis not good textures and mesh.

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Hmmm
This is how mine looks like

Code: Select all

@ECHO OFF
mesh2rdm ..\out\chr\pc\c001\bin\c001.x360.trb c001\c001.x360.dae -daeout -flipuv
Mesh2rdm is in a directory called Convert, that folder is in the same directory to where i have extracted all the files ("out")
In the Convert folder i created more folders corresponding to the names (c001, c002)
That's how i do it anyway.

If it doesn't work, try updating your mesh2rdm or update your windows

EDIT: You still have "input-file-" and "output-file" in your names, you can remove that :roll:
Thanks for reply so fast, but its now change the problem, i don find the file final .dae and textures, what folder?
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Its now i did can extract correctely, but not map coord. :(

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Re: FF 13 3D models ripping possible ...

Posted: Sat Oct 16, 2010 12:36 am
by tkGr33N
logansan25 wrote: Its now i did can extract correctely, but not map coord. :(

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Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way to apply them both, as far as i know, i don't know anything (AT ALL) about Maya or 3ds; you might need to look that up.

Re: FF 13 3D models ripping possible ...

Posted: Sat Oct 16, 2010 7:24 am
by Darko
tkGr33N wrote:
logansan25 wrote: Its now i did can extract correctely, but not map coord. :(

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Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way to apply them both, as far as i know, i don't know anything (AT ALL) about Maya or 3ds; you might need to look that up.
-Flipuvs and the job is done

Jesus Christ, at least try to read the whole topic before asking somrething that has been cleared already.

Re: FF 13 3D models ripping possible ...

Posted: Sat Oct 16, 2010 10:15 am
by logansan25
Darko wrote:
tkGr33N wrote:
logansan25 wrote: Its now i did can extract correctely, but not map coord. :(

Image

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Uhuh, I have always had problems with DAE and UV, try exporting it both to OBJ and DAE, import the OBJ for the mesh, and the DAE for the skeleton, and find a way to apply them both, as far as i know, i don't know anything (AT ALL) about Maya or 3ds; you might need to look that up.
-Flipuvs and the job is done

Jesus Christ, at least try to read the whole topic before asking somrething that has been cleared already.
Very funny! :evil:

But i applyed the Flipuvs and nothing, crash the maps.

Re: FF 13 3D models ripping possible ...

Posted: Sun Oct 17, 2010 2:44 pm
by Armor King
Does anyone know how to do the hair alpha in Blender?

Re: FF 13 3D models ripping possible ...

Posted: Sat Oct 30, 2010 11:25 pm
by tkGr33N
Armor King wrote:Does anyone know how to do the hair alpha in Blender?
Will make a tutorial ASAP.
Need to re-extract everything :(

Re: FF 13 3D models ripping possible ...

Posted: Wed Dec 29, 2010 1:28 am
by jouzumania
Image
Image

i just want you to show these two screens of my vanille model. i decided to create the bone structure myself because as you all should know its hard to extract the original bone files. it was kinda easy (youtube tutorials ftw) and the outcome is not perfect but acceptable.


I also have a request. does anyone have a model file of one of vanilles weapons? Please help me :(

Re: FF 13 3D models ripping possible ...

Posted: Wed Dec 29, 2010 4:46 am
by Aurangzeb56
jouzumania wrote:Image
Image

i just want you to show these two screens of my vanille model. i decided to create the bone structure myself because as you all should know its hard to extract the original bone files. it was kinda easy (youtube tutorials ftw) and the outcome is not perfect but acceptable.


I also have a request. does anyone have a model file of one of vanilles weapons? Please help me :(
woa awesome. ^^ Could you teach me how to make bones too? ^^

Also this the name of one of vanilles weapon,w395. ^^

Re: FF 13 3D models ripping possible ...

Posted: Wed Dec 29, 2010 5:46 pm
by ultimaespio
It's hard to extract the game bones? Hmm K.

Anyway, it would be cool to get FF13 animations :P

Re: FF 13 3D models ripping possible ...

Posted: Wed Dec 29, 2010 11:07 pm
by firsak
What's so hard in it? Use the proper Collada importer and everything will be fine.

Re: FF 13 3D models ripping possible ...

Posted: Thu Dec 30, 2010 4:16 am
by Darko
firsak wrote:What's so hard in it? Use the proper Collada importer and everything will be fine.
Also exporting to smd does the job pefectly.

Re: FF 13 3D models ripping possible ...

Posted: Fri Jan 07, 2011 5:18 am
by jouzumania
What's so hard in it? Use the proper Collada importer and everything will be fine.

Also exporting to smd does the job pefectly.
I did not know much about extracting model files when i started the project, and there was no post (anyway i didn't find it here) which explains how to use collada or smd to extract the bone files too.

But thanks, i will maybe need that info for future projects!

Re: FF 13 3D models ripping possible ...

Posted: Fri Jan 07, 2011 5:33 am
by Darki
Uhm, okay, I've done everything pointed out in this thread, yet I fail at the mesh2rdm-part. Whenever I (try to...) extract the textures out of c001.x360.trb, I only get 29 files (5 PNG files, 24 DDS files), of which every single one seems to be corrupted. And by corrupted I mean: the files are "full of artifacts". I would provide a sample but I'm afraid of it, since it could (at least) include code of S/E :scaredy:


I apologize if the question has been asked before and was properly answered, but I haven't found anything...

Re: FF 13 3D models ripping possible ...

Posted: Fri Jan 07, 2011 7:38 am
by Darko
Darki wrote:Uhm, okay, I've done everything pointed out in this thread, yet I fail at the mesh2rdm-part. Whenever I (try to...) extract the textures out of c001.x360.trb, I only get 29 files (5 PNG files, 24 DDS files), of which every single one seems to be corrupted. And by corrupted I mean: the files are "full of artifacts". I would provide a sample but I'm afraid of it, since it could (at least) include code of S/E :scaredy:


I apologize if the question has been asked before and was properly answered, but I haven't found anything...
Oh man, don't use mesh2rdm, use Noesis instead:

http://oasis.xentax.com/index.php?content=downloads

It's the upgraded version of mesh2rdm and it has a gui. Just export mesh to .dae or smd, textures to tga and -scale 100 and that's all.

Re: FF 13 3D models ripping possible ...

Posted: Fri Jan 07, 2011 5:33 pm
by Darki
Darko wrote: Oh man, don't use mesh2rdm, use Noesis instead:

http://oasis.xentax.com/index.php?content=downloads

It's the upgraded version of mesh2rdm and it has a gui. Just export mesh to .dae or smd, textures to tga and -scale 100 and that's all.
Thanks, but noesis doesn't work either. I mean, now the textures are all .tga's, yet every single one seems to be broken, just like you can see on the attachment. (Not a "real" file, just a recreation in GMASK)