Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

FF 13 3D models ripping possible ...

Post questions about game models here, or help out others!
tkGr33N
beginner
Posts: 25
Joined: Sat Sep 25, 2010 8:43 pm
Been thanked: 9 times

Re: FF 13 3D models ripping possible ...

Post by tkGr33N »

I have 3-2 questions,
1: Does anyone still have the source code of ff13.exe, its not working on my side.
2: How do i export bones?
3: Any status on animations?

Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up the mesh!
Please help me out here.

~tkGr33N
ils
n00b
Posts: 12
Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times
Been thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by ils »

tkGr33N wrote:I have 3-2 questions,
1: Does anyone still have the source code of ff13.exe, its not working on my side.
2: How do i export bones?
3: Any status on animations?

Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up the mesh!
Please help me out here.

~tkGr33N
anyone can share FFXIII2OBJ.cpp ?? (it's gone from paste bin)
or EXE that compiled with 32bit Windows ?
(both will be nice)

Thanks!
User avatar
Aurangzeb56
advanced
Posts: 67
Joined: Fri Jul 30, 2010 7:38 am
Location: Pakistan
Been thanked: 2 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by Aurangzeb56 »

The contents of this post was deleted because of possible forum rules violation.
Image

Other forums/Channel I am in:
Youtube Channel
Gamespot
Game Trailers
KH-Vids
ils
n00b
Posts: 12
Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times
Been thanked: 1 time

Re: FF 13 3D models ripping possible ...

Post by ils »

The contents of this post was deleted because of possible forum rules violation.
tkGr33N
beginner
Posts: 25
Joined: Sat Sep 25, 2010 8:43 pm
Been thanked: 9 times

Re: FF 13 3D models ripping possible ...

Post by tkGr33N »

MrAdults wrote: ...
Image

Only thing is, I haven...
How about this? He done it.

Also, for some reason if i insert the code he added, and editit by some, i get a massive amount of errors.
More coding, bah.

EDIT:
I have found a easier way for an alpha mask for the hair

Step one, open the weirdly colored texture
Image

Step two, look at the layers, channels dialog.
Image

Step three, go to the channels tab
Image

Step four, make all channels except green invisible
Image

Select All (Ctrl+A on windows, Apple Key + A on mac)
and paste it to all two channels (not including alpha)

Step five, save as an copy
Image
Last edited by tkGr33N on Wed Sep 29, 2010 4:04 pm, edited 1 time in total.
nightFlarer
beginner
Posts: 33
Joined: Thu May 13, 2010 8:25 am
Has thanked: 4 times
Been thanked: 3 times

Re: FF 13 3D models ripping possible ...

Post by nightFlarer »

tkGr33N wrote:
MrAdults wrote: ...
Image

Only thing is, I haven...
How about this? He done it.
That's because MrAdults is awesome and is the author of mesh2rdm and Noesis, so he obviously knows what he is doing.

ff13.exe is named FF13 2 OBJ or something similar, and as you already know .obj does not support bones.
User avatar
Nathen41
advanced
Posts: 43
Joined: Sun Apr 18, 2010 8:35 am
Location: Under Your Pillow
Has thanked: 2 times
Been thanked: 13 times

Re: FF 13 3D models ripping possible ...

Post by Nathen41 »

Download a copy of Mesh2rdm

Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"

Rename the ???? to the file name of which trb file you want to convert and also name it what you want~

Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file

Let it convert and then enjoy~

it will make the model a dae format AND it will have bones~ <weighed>


Good Luck
Nathen41 A.K.A Unaisis of Fenrir
User avatar
Aurangzeb56
advanced
Posts: 67
Joined: Fri Jul 30, 2010 7:38 am
Location: Pakistan
Been thanked: 2 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by Aurangzeb56 »

Nathen41 wrote:Download a copy of Mesh2rdm

Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"

Rename the ???? to the file name of which trb file you want to convert and also name it what you want~

Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file

Let it convert and then enjoy~

it will make the model a dae format AND it will have bones~ <weighed>


Good Luck
i did what you said,but i got this error :(

Image
Image

Other forums/Channel I am in:
Youtube Channel
Gamespot
Game Trailers
KH-Vids
ultimaespio
mega-veteran
mega-veteran
Posts: 267
Joined: Wed Apr 14, 2010 7:55 pm
Has thanked: 4 times
Been thanked: 56 times

Re: FF 13 3D models ripping possible ...

Post by ultimaespio »

With the newer version you don't need to put -daeout, you just need to make sure you write [filename].dae
tkGr33N
beginner
Posts: 25
Joined: Sat Sep 25, 2010 8:43 pm
Been thanked: 9 times

Re: FF 13 3D models ripping possible ...

Post by tkGr33N »

Nathen41 wrote:Download a copy of Mesh2rdm

Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"

Rename the ???? to the file name of which trb file you want to convert and also name it what you want~

Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file

Let it convert and then enjoy~

it will make the model a dae format AND it will have bones~ <weighed>


Good Luck
Thank you much!
User avatar
Aurangzeb56
advanced
Posts: 67
Joined: Fri Jul 30, 2010 7:38 am
Location: Pakistan
Been thanked: 2 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by Aurangzeb56 »

ultimaespio wrote:With the newer version you don't need to put -daeout, you just need to make sure you write [filename].dae
tried that too,i mean without the -daeout but it still doesnt convert it :/
Image

Other forums/Channel I am in:
Youtube Channel
Gamespot
Game Trailers
KH-Vids
ultimaespio
mega-veteran
mega-veteran
Posts: 267
Joined: Wed Apr 14, 2010 7:55 pm
Has thanked: 4 times
Been thanked: 56 times

Re: FF 13 3D models ripping possible ...

Post by ultimaespio »

User avatar
Aurangzeb56
advanced
Posts: 67
Joined: Fri Jul 30, 2010 7:38 am
Location: Pakistan
Been thanked: 2 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by Aurangzeb56 »

ultimaespio wrote:Download this one then try again:

http://www.richwhitehouse.com/filemirro ... rdmv45.zip
thanks ultima,but im stuck here now ^^"

Image
Image

Other forums/Channel I am in:
Youtube Channel
Gamespot
Game Trailers
KH-Vids
tkGr33N
beginner
Posts: 25
Joined: Sat Sep 25, 2010 8:43 pm
Been thanked: 9 times

Re: FF 13 3D models ripping possible ...

Post by tkGr33N »

Aurangzeb56 wrote:
i did what you said,but i got this error :

Image
Weird. It States "Unkown option -daeout"
Get this one http://www.richwhitehouse.com/index.php ... rdmv45.zip
ALSO, I had some problems with the dae regarding textures, so i just got the obj mesh and thrown the dae mesh out.
Bones are irritating to make.
Anyway, now that we can know how the mesh structure is, someone could make a start on animations, but oh well. this is good enough!

Take a look at `s1.white.x360.bin` which is in mot -> pc -> sk_c001_lt
Starting at 0x280 to 0x2AA it states `MotionCommand
User avatar
Aurangzeb56
advanced
Posts: 67
Joined: Fri Jul 30, 2010 7:38 am
Location: Pakistan
Been thanked: 2 times
Contact:

Re: FF 13 3D models ripping possible ...

Post by Aurangzeb56 »

tkGr33N wrote:
Aurangzeb56 wrote:
i did what you said,but i got this error :

Image
Weird. It States "Unkown option -daeout"
Get this one http://www.richwhitehouse.com/index.php ... rdmv45.zip
ALSO, I had some problems with the dae regarding textures, so i just got the obj mesh and thrown the dae mesh out.
Bones are irritating to make.
Anyway, now that we can know how the mesh structure is, someone could make a start on animations, but oh well. this is good enough!

Take a look at `s1.white.x360.bin` which is in mot -> pc -> sk_c001_lt
Starting at 0x280 to 0x2AA it states `MotionCommand
yup i have the new one but one i double click the .bat file without and with the -daeout written in it it stops after saying (look at the pic below) and thne no matter what i type in the keyboard it doesnt continue so i close it :(

Image
Image

Other forums/Channel I am in:
Youtube Channel
Gamespot
Game Trailers
KH-Vids
Post Reply