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FF 13 3D models ripping possible ...
Re: FF 13 3D models ripping possible ...
I have 3-2 questions,
1: Does anyone still have the source code of ff13.exe, its not working on my side.
2: How do i export bones?
3: Any status on animations?
Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up the mesh!
Please help me out here.
~tkGr33N
1: Does anyone still have the source code of ff13.exe, its not working on my side.
2: How do i export bones?
3: Any status on animations?
Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up the mesh!
Please help me out here.
~tkGr33N
Re: FF 13 3D models ripping possible ...
anyone can share FFXIII2OBJ.cpp ?? (it's gone from paste bin)tkGr33N wrote:I have 3-2 questions,
1: Does anyone still have the source code of ff13.exe, its not working on my side.
2: How do i export bones?
3: Any status on animations?
Noesis is giving me a hard time exporting bones, Collada isn't doing UV Mapping at all, OBJ does not support bones and the rest screw up the mesh!
Please help me out here.
~tkGr33N
or EXE that compiled with 32bit Windows ?
(both will be nice)
Thanks!
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
The contents of this post was deleted because of possible forum rules violation.
Re: FF 13 3D models ripping possible ...
How about this? He done it.
Also, for some reason if i insert the code he added, and editit by some, i get a massive amount of errors.
More coding, bah.
EDIT:
I have found a easier way for an alpha mask for the hair
Step one, open the weirdly colored texture

Step two, look at the layers, channels dialog.

Step three, go to the channels tab

Step four, make all channels except green invisible

Select All (Ctrl+A on windows, Apple Key + A on mac)
and paste it to all two channels (not including alpha)
Step five, save as an copy

Last edited by tkGr33N on Wed Sep 29, 2010 4:04 pm, edited 1 time in total.
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nightFlarer
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Re: FF 13 3D models ripping possible ...
That's because MrAdults is awesome and is the author of mesh2rdm and Noesis, so he obviously knows what he is doing.
ff13.exe is named FF13 2 OBJ or something similar, and as you already know .obj does not support bones.
- Nathen41
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Re: FF 13 3D models ripping possible ...
Download a copy of Mesh2rdm
Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"
Rename the ???? to the file name of which trb file you want to convert and also name it what you want~
Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file
Let it convert and then enjoy~
it will make the model a dae format AND it will have bones~ <weighed>
Good Luck
Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"
Rename the ???? to the file name of which trb file you want to convert and also name it what you want~
Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file
Let it convert and then enjoy~
it will make the model a dae format AND it will have bones~ <weighed>
Good Luck
Nathen41 A.K.A Unaisis of Fenrir
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
i did what you said,but i got this errorNathen41 wrote:Download a copy of Mesh2rdm
Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"
Rename the ???? to the file name of which trb file you want to convert and also name it what you want~
Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file
Let it convert and then enjoy~
it will make the model a dae format AND it will have bones~ <weighed>
Good Luck

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ultimaespio
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Re: FF 13 3D models ripping possible ...
With the newer version you don't need to put -daeout, you just need to make sure you write [filename].dae
Re: FF 13 3D models ripping possible ...
Thank you much!Nathen41 wrote:Download a copy of Mesh2rdm
Then make a .bat file with this code "mesh2rdm ????.x360.trb ????.dae -daeout"
Rename the ???? to the file name of which trb file you want to convert and also name it what you want~
Put all three Mesh2rdm, the bat file, and the trb file in one folder and then double click the bat file
Let it convert and then enjoy~
it will make the model a dae format AND it will have bones~ <weighed>
Good Luck
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
tried that too,i mean without the -daeout but it still doesnt convert it :/ultimaespio wrote:With the newer version you don't need to put -daeout, you just need to make sure you write [filename].dae
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ultimaespio
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- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
thanks ultima,but im stuck here now ^^"ultimaespio wrote:Download this one then try again:
http://www.richwhitehouse.com/filemirro ... rdmv45.zip

Re: FF 13 3D models ripping possible ...
Weird. It States "Unkown option -daeout"Aurangzeb56 wrote:
i did what you said,but i got this error :
Get this one http://www.richwhitehouse.com/index.php ... rdmv45.zip
ALSO, I had some problems with the dae regarding textures, so i just got the obj mesh and thrown the dae mesh out.
Bones are irritating to make.
Anyway, now that we can know how the mesh structure is, someone could make a start on animations, but oh well. this is good enough!
Take a look at `s1.white.x360.bin` which is in mot -> pc -> sk_c001_lt
Starting at 0x280 to 0x2AA it states `MotionCommand
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
yup i have the new one but one i double click the .bat file without and with the -daeout written in it it stops after saying (look at the pic below) and thne no matter what i type in the keyboard it doesnt continue so i close ittkGr33N wrote:Weird. It States "Unkown option -daeout"Aurangzeb56 wrote:
i did what you said,but i got this error :
Get this one http://www.richwhitehouse.com/index.php ... rdmv45.zip
ALSO, I had some problems with the dae regarding textures, so i just got the obj mesh and thrown the dae mesh out.
Bones are irritating to make.
Anyway, now that we can know how the mesh structure is, someone could make a start on animations, but oh well. this is good enough!
Take a look at `s1.white.x360.bin` which is in mot -> pc -> sk_c001_lt
Starting at 0x280 to 0x2AA it states `MotionCommand



