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Re: FF 13 3D models ripping possible ...
Posted: Sat Aug 28, 2010 1:28 pm
by ultimaespio
firsak wrote:It's c595.
Leave poor Vanille alone for God's sake.
This. It's really annoying when people play around with virtual boobies and post them on this forum.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 2:14 am
by hiryu64
Big props to everyone here that made this possible! These models are absolutely fantastic.
ultimaespio wrote:firsak wrote:It's c595.
Leave poor Vanille alone for God's sake.
This. It's really annoying when people play around with virtual boobies and post them on this forum.
Double this. I understand the need for fappin material, but at the very least be somewhat subtle about it. Yes, there's a nudie Vanille model. I don't understand why it exists, as it really doesn't make sense within the context of the game's (paper-thin and poorly-organized) story, but there it is. If you want it that badly, nab it yourself. And when you do, keep your sex poses off the forum!
Or don't. But let's just be a little more civil about it, kay?
FEATHER wrote:Well all works fine but the big quetion is:
How to get environments ?? Noesis only work with the characters but not with the environments

Oh my god, A MILLION TIMES THIS. Hate to sound pesky, but is any work being done on extracting the game's environments (or sounds)? They're absolutely gorgeous and I'd love to use some of them in my scenes (already have one planned that pretty much requires Pulse).
Speaking of which, Nathen41, where did you get the environment in
this post from? I'd love to know where you can get some nice-looking environments like that. Rendering scenes using a plain-white background gets old after a while
Oh, and I made this. Click for larger size.
::lol, host died::
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 12:19 pm
by Aurangzeb56
hiryu64 wrote:Big props to everyone here that made this possible! These models are absolutely fantastic.
ultimaespio wrote:firsak wrote:It's c595.
Leave poor Vanille alone for God's sake.
This. It's really annoying when people play around with virtual boobies and post them on this forum.
Double this. I understand the need for fappin material, but at the very least be somewhat subtle about it. Yes, there's a nudie Vanille model. I don't understand why it exists, as it really doesn't make sense within the context of the game's (paper-thin and poorly-organized) story, but there it is. If you want it that badly, nab it yourself. And when you do, keep your sex poses off the forum!
Or don't. But let's just be a little more civil about it, kay?
FEATHER wrote:Well all works fine but the big quetion is:
How to get environments ?? Noesis only work with the characters but not with the environments

Oh my god, A MILLION TIMES THIS. Hate to sound pesky, but is any work being done on extracting the game's environments (or sounds)? They're absolutely gorgeous and I'd love to use some of them in my scenes (already have one planned that pretty much requires Pulse).
Speaking of which, Nathen41, where did you get the environment in
this post from? I'd love to know where you can get some nice-looking environments like that. Rendering scenes using a plain-white background gets old after a while
Oh, and I made this. Click for larger size.

WOW

can you tell me how you textured this??Since i don't know how to texture them in 3Ds Max 2010
Well i drag and drop the .png file i got from converting the trb file in noesis and putting .png as textures,and well when i drag and drop the .png file in the sphere like things in 3DS Max and apply the textures this is how i get it
can someone tell me how can i fix this please??
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 3:37 pm
by CMihai
So anyone please ? What's the correct way to get the models through Noesis ? I can't pose any character, I always get a error on importing .dae or some else format, about the bones esp, they aren't binded to skin.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 4:34 pm
by firsak
Aurangzeb56
CMihai
How about you guys read the whole thread? No one's gonna repeat the things that have been said 100 times already.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 5:16 pm
by CMihai
Already did ( at least myself ) I've saw someone said bout my problem but couldn't find a good answer, only thing that popup was your post where you said about using the OpenCOLLADA, I'm already using that but as you can see, same problem.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 6:58 pm
by Aurangzeb56
firsak wrote:Aurangzeb56
CMihai
How about you guys read the whole thread? No one's gonna repeat the things that have been said 100 times already.
hmm well no one answered my problem in any of the previous posts
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 6:59 pm
by ultimaespio
UVs are upside down, export it again with the flipuv option.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 7:16 pm
by Aurangzeb56
ultimaespio wrote:UVs are upside down, export it again with the flipuv option.
kk thanks ultima ^^ also with both KHBBS and FFXIII??
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 7:27 pm
by firsak
Aurangzeb56 wrote:hmm well no one answered my problem in any of the previous posts
It has been answered at least twice (now three times).
CMihai wrote:Already did ( at least myself ) I've saw someone said bout my problem but couldn't find a good answer, only thing that popup was your post where you said about using the OpenCOLLADA, I'm already using that but as you can see, same problem.
Did you enable the plugin in Window -> Setting/Preferences -> Plugin manager?
In case the imported result looks too messy, did you scale the model up when you were exporting it (I recommend scaling up by 250)? The models are very small by default and helpers occupy the whole screen when imported into Maya.
Re: FF 13 3D models ripping possible ...
Posted: Sun Aug 29, 2010 7:48 pm
by Aurangzeb56
firsak wrote:Aurangzeb56 wrote:hmm well no one answered my problem in any of the previous posts
It has been answered at least twice (now three times).
It still doesn't solve the problem

the textures are still out of place

i convert it with noesis into .png format and enable the option flip UV but the textures are STILL out of place

Re: FF 13 3D models ripping possible ...
Posted: Mon Aug 30, 2010 5:32 pm
by Nathen41
hiryu64 wrote:
Speaking of which, Nathen41, where did you get the environment in
this post from? I'd love to know where you can get some nice-looking environments like that. Rendering scenes using a plain-white background gets old after a while
The environment is from Final Fantasy 11~
Re: FF 13 3D models ripping possible ...
Posted: Tue Aug 31, 2010 4:36 am
by omfgpota
@Aurangzeb56
the problem is, the vertices in your imported model are not welded together, and thats what makes the diffuse to display randomly sometimes(it makes the normals orientation reverse, vice versa). google = how to weld vertex and reversing normals on 3dsmax. that should fix your problem.
ultimaespio wrote:
This. It's really annoying when people play around with virtual boobies and post them on this forum.
-i agree with ultimaespio, it's rather sad.
i hate to be a prick but almost all import/export are solved except for the enviros, I hope that this thread doesn't go any further with regards to the topics that are already discussed, because SE(squeenIx) might notice their ffxiii files have been meddled. I've read some news about them shutting down some sites that do so, SE might make unnecessary actions about our forums, if you know what i mean. so please, read the whole thread first then, if you have any questions regarding this thread, backread it. otherwise google is your friend

Re: FF 13 3D models ripping possible ...
Posted: Tue Aug 31, 2010 10:36 am
by Aurangzeb56
omfgpota wrote:@Aurangzeb56
the problem is, the vertices in your imported model are not welded together, and thats what makes the diffuse to display randomly sometimes(it makes the normals orientation reverse, vice versa). google = how to weld vertex and reversing normals on 3dsmax. that should fix your problem.
ultimaespio wrote:
This. It's really annoying when people play around with virtual boobies and post them on this forum.
-i agree with ultimaespio, it's rather sad.
i hate to be a prick but almost all import/export are solved except for the enviros, I hope that this thread doesn't go any further with regards to the topics that are already discussed, because SE(squeenIx) might notice their ffxiii files have been meddled. I've read some news about them shutting down some sites that do so, SE might make unnecessary actions about our forums, if you know what i mean. so please, read the whole thread first then, if you have any questions regarding this thread, backread it. otherwise google is your friend

thanks for replying omfgpota ^^ well i searched it in google but nothing came up

Re: FF 13 3D models ripping possible ...
Posted: Tue Sep 14, 2010 2:42 pm
by ultimaespio
Has anyone worked out how to unfold Lightning's gunblades? I find it rather hard :/