Detecting and extracting havok animation data
Posted: Tue Jan 19, 2010 11:05 pm
Hi there,
I'm wondering if anyone has come across a way to tell if animation data is compressed for the havok animation sdk?
I'm looking at animation data for Star Wars Force Unleashed and I can't make any sense of the keyframe data stored for each bone.
viewtopic.php?f=10&t=3823&p=34905#p34905
After some digging on the internet I think this game may use havok for animation and that the data may be in a compressed format.
I'm hoping anyone out there looking at animation data for other games may be able to provide an insight?
Fingers crossed
I'm wondering if anyone has come across a way to tell if animation data is compressed for the havok animation sdk?
I'm looking at animation data for Star Wars Force Unleashed and I can't make any sense of the keyframe data stored for each bone.
viewtopic.php?f=10&t=3823&p=34905#p34905
After some digging on the internet I think this game may use havok for animation and that the data may be in a compressed format.
I'm hoping anyone out there looking at animation data for other games may be able to provide an insight?
Fingers crossed