Hopefully it will run on Win98/XP/2000.
Anyway, with this release multiex.dll will be run.
Yes, this is the main engine that runs on Binary MultiEx Script (BMS) files.
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DOWNLOAD MULTIEX.DLL (52 Kb)
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This package includes BMS files for Multiex.dll to use, 69 in total.
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For any of you who'd like to implement multiex funtionality in your own programs, here's what the dllreadme.txt file will have to say.
<==========================
MultiEx 3 ActiveX DLL
==========================>
Version : 1.00
COpyright : XeNTaX 2003
Author : M.W.Zuurman (AKA Mr.Mouse)
Website : http://www.xentax.com
---------------------------
Instructions for authors:
If you want to implement the MultiEx GameArchive Analysis
Engine in your programs you must be aware of the following:
You must regsvr32.exe it.
You must have Binary MultiEx Scripts (*.BMS) files that enable
processing of the archive you want to process!
(There are much included in the DLL package)
The CLASS you want to address is AMex3GetFileInfoClass.
The CLASS AMex3GetFileInfoClass gives you access to
the function Mex3GetFileInfo.
For example, assign a new AMex3GetFileInfoclass called RunMex and use
it to call the function : ie "RunMex.Mex3GetFileInfo".
The Syntax is like this :
------------------------------------------------
Integer Mex3GetFileInfo (String PathToBMS, String PathToArchive, String ArgumentList)
------------------------------------------------
Arguments you may pass to the engine :
-l : Log the process in a log file
(it will be saved in the App.Path as mex3.log)
-lst : by default the dll will create a file called multiex.lst
that lists important variables on the archiveformat as well
as the contents of the file. See "The List File"
With the argument -lst you tell the DLL to name it differently
USAGE : "-lst newname"
-pro : show a basic progress window during DLL operation
-p : Always show the Error MessageBox at the end of operation
The Return value is an integer and essentially the error code.
(0 = no errors)
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The List File
-------------
Upon succesfull analysis of a gamearchive multiex.dll will
present you with a file called multiex.lst by default.
The format has a header that gives :
Long NumberOfFiles : Number of files in the archive
Long Mex3ComType : Compressiontype of the files in the archive (if any)
0 = none
750 = ZLibCompression1
Long Mex3ImpType : Imporationtype that lets you know:
iStandard = 710
(both fileoffsets and filesizes are mentioned in the
archive)
iSFileOff = 711
(only fileoffsets are mentioned)
iSFileSize = 712
(only filesizes are mentioned)
iNone = 713
(for MultiEx Commander : no importing allowed)
iStandardTail = 714
(Standard but with a tailpointer at the beginning)
Byte TailOffOffYes : Is there an offset of a pointer to a tail?
0 = No
1 = Yes
Long TailOffOff : The location of the offset of a pointer to a tail
in the archive.
Byte FileOffs_Rev : The (long) variables depicting the Offsets of
the different files in the archive are reversed in saved
format. So An offset of 12cd3400 would be written in the
archive as 00 34 cd 12. Low Byte->High Byte switched!
0 = No
1 = Yes
Byte FileSizes_Rev : Like above, now for the size variables for each file
in the archive
Then follows the body of information on each file in the archive
(NumberOfFiles times!)
The record for a single entry looks like this:
String (preceded by VB depictor for a string) Name of the File in the archive
Long (preceded by VB depictor for a long) Offset of the file in the archive
Long (preceded by VB depictor for a long) Size of the file in the archive
Long (preceded by VB depictor for a long) Offset of the Offset Variable
Long (preceded by VB depictor for a long) Offset of the Size Variable
NOTE : IF THE FILES ARE COMPRESSED THE FOLLOWING IS ADDED TO THE RECORD:
Long (preceded by VB depictor for a long) The Original Size of the file
Long (preceded by VB depictor for a long) Offset of the Original Size Variable
There, that's it! Note that you may not need all the header variables for your
purpose at all. Then just ignore those values.
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For any additional help, visit the XeNTaX MultiEx Forums at
http://forums.xentax.com
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