Page 1 of 1

Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 1:06 pm
by blacktick
The contents of this post was deleted because of possible forum rules violation.

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 3:25 pm
by aluigi
this is an usual "0f f5 12 e?" archive (used also in various other games), there is no solution for it yet

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 4:39 pm
by aluigi
finally I'm near to a solution for these files, everything was written in xcompress.h
stay tuned for the updates

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 5:09 pm
by aluigi
and the following is the quickbms script which does the job:
http://aluigi.org/papers/bms/xcompress_file.bms

it should work with all the 0x0FF512EE (0F F5 12 EE) files but does NOT work with the tdecode files which have the signature 0x0FF512ED.
luckily the tdecode file seems to be related to text only so they are not a big miss.

please TEST the script with any other 0x0FF512EE file you can see in any other existent x360 game for being 100% sure that it's all correct (the format is that one so shouldn't exist problems).

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 9:26 pm
by blacktick
Thanks,great work on the script. :D

Now I'm not sure I used quickbms properly,but can I ask what you got when you extracted the xrz file I included?

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 9:42 pm
by aluigi
it was a XPR2 file but I don't know what type of file it is (no knowledge about graphics/3d/models files).

I need to add to this topic the same info I wrote for SoulCalibur4: use xbdecompress for doing the job instead of my quickbms script:
viewtopic.php?p=34175#p34175

that tool supports both the available types of compressed files so there are no limitations or other problems with them, and then it's the OFFICIAL tool :)

Re: Venetica xbox360 .xrz

Posted: Sun Dec 20, 2009 10:23 pm
by blacktick
Thanks man,you are a lifesaver. :D
The tool worked great and I'm a bit closer to my goal.
All I need to do now is to find a way to extract english.bin from the decompressed xrz file.