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Venetica xbox360 .xrz

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blacktick
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Venetica xbox360 .xrz

Post by blacktick »

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aluigi
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Re: Venetica xbox360 .xrz

Post by aluigi »

this is an usual "0f f5 12 e?" archive (used also in various other games), there is no solution for it yet
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Re: Venetica xbox360 .xrz

Post by aluigi »

finally I'm near to a solution for these files, everything was written in xcompress.h
stay tuned for the updates
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Re: Venetica xbox360 .xrz

Post by aluigi »

and the following is the quickbms script which does the job:
http://aluigi.org/papers/bms/xcompress_file.bms

it should work with all the 0x0FF512EE (0F F5 12 EE) files but does NOT work with the tdecode files which have the signature 0x0FF512ED.
luckily the tdecode file seems to be related to text only so they are not a big miss.

please TEST the script with any other 0x0FF512EE file you can see in any other existent x360 game for being 100% sure that it's all correct (the format is that one so shouldn't exist problems).
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Re: Venetica xbox360 .xrz

Post by blacktick »

Thanks,great work on the script. :D

Now I'm not sure I used quickbms properly,but can I ask what you got when you extracted the xrz file I included?
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Re: Venetica xbox360 .xrz

Post by aluigi »

it was a XPR2 file but I don't know what type of file it is (no knowledge about graphics/3d/models files).

I need to add to this topic the same info I wrote for SoulCalibur4: use xbdecompress for doing the job instead of my quickbms script:
viewtopic.php?p=34175#p34175

that tool supports both the available types of compressed files so there are no limitations or other problems with them, and then it's the OFFICIAL tool :)
blacktick
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Re: Venetica xbox360 .xrz

Post by blacktick »

Thanks man,you are a lifesaver. :D
The tool worked great and I'm a bit closer to my goal.
All I need to do now is to find a way to extract english.bin from the decompressed xrz file.
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