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Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Sat Oct 15, 2011 8:08 pm
by YoshiOG1
Hey, guys!
I'm new here, and I was wondering of someone could figure out how to extract the sprite of I.M. Meen himself from Level 36. I'd greatly appreciate if you guys could get the first frame of the sprite (the one where he's standing still).

Thanks in advance. :D

**EDIT: Thanks to Darkfox (and two image editing websites), I was able to create an animated avatar of I.M. Meen. I'm attaching the image to this message, so feel free to use it as your avatar! :D

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Tue Oct 18, 2011 3:21 pm
by Darkfox
The contents of this post was deleted because of possible forum rules violation.

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Wed Oct 19, 2011 8:32 pm
by YoshiOG1
The contents of this post was deleted because of possible forum rules violation.

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Thu Oct 20, 2011 5:36 am
by Darkfox
Yeah, there's a tool on here called IMG2BMP and there is a BMS script for extracting files from the LAByrinth files.

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Wed Oct 26, 2011 8:30 pm
by YoshiOG1
Darkfox wrote:Yeah, there's a tool on here called IMG2BMP and there is a BMS script for extracting files from the LAByrinth files.
Ah, yes. That makes sense now. Because at the time I asked for the Ignatius sprites, I didn't really know/think about that script.
Now, I used the IMG2BMP script on the Level 32 LAB file so that I could get Frankenmeen's sprites, as seen in this YouTube Poop of mine.

I will upload a ZIP folder with all of Frankenmeen's sprites later. In the meantime, enjoy this YouTube video of mine!

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Posted: Tue Sep 04, 2012 6:04 am
by Darkfox
Sorry to bump but there's new data.

http://www.shikadi.net/moddingwiki/IMG_Format_(Meen)

Here's some documentation explaining why IMG2BMP can't handle Chill Manor IMG files. Not just multiple sizes but another index. Wonder how one would calculate WxH?

pseudocode:

Code: Select all

Height = totalImagebytes * 0.015625;
Width = totalImagebytes/Height;
That only gets height (width in pre-processed raw form as raw images are on their side) though...

Update: Figured it out. The formula is "totalImageBytes=height*width" as long as one of these is known, the other can be found. But I found my formula in pseudocode doesn't account for all the mipmaps.