
Which I have been able to extract and apply to a map remake in progress for Doom of Level 1 of this very game. The palette had to be gained by doing a DOSBox memory dump. It is provided in this thread:
viewtopic.php?f=18&t=3470&start=45
"MeenMapPalette.rar"
The sprites and animated doors as you can see are broken up and data regarding them is stored above them. The palette displays the correct colors for each but the sprites themselves are incorrect.
Here are a number of tiles that do not display correctly. (Some have flames like the flame behind the furnace, the enemies, and the fires)
Here is a wall with a peep hole:

Here's an animated flaming pot:

A transpared stove texture with an animated flame behind it:

An animated door that goes up having spikes at the bottom:

Pedestal thingy:

Animated troll enemy:

Skull gargoyle statue thingy:

An animated fire wand pickup:





