I have made a couple basic observations, but I don't think I'd be able to puzzle out how to decompress these files on my own, hence this topic.
- In traditional GBA/NDS/Wii compressed files there is a 4-byte header, the first byte of which specifies a compression method and the last 3 which give an decompressed filesize. The header in this case is preceded by "LZSS".
- The compression method byte on these files is left blank (00).
- The decompressed filesize seems to be big-endian.
I'd be incredibly grateful to anyone who figures this out.

