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Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Sat Oct 31, 2009 12:30 am
by aluigi
ih ih ih yeah I forgot to say that you needed to delete that file before relaunching the script :)
well done
so, as far as I have understood, that single file now was the only problem of all the archives extracted with the new script, right? good
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Sat Oct 31, 2009 12:46 am
by Hevon
well it's weird cause the big files now work but the smaller one crash

Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Sat Oct 31, 2009 2:55 am
by Insomniac
Yea, the smaller container files are crashing (for example, the one posted in the first post).

Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Mon Nov 09, 2009 11:55 pm
by Hevon
Any update of the script for extract all the files ?
I hope i dont bother ask all the time i'm sorry

Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Tue Nov 10, 2009 12:33 pm
by aluigi
no, the only thing you can do is uncommenting that "math SIZE >>= 1" operation (so from "#math SIZE >>= 1" to "math SIZE >>= 1") when you find files that crash and recommenting it for the others (those bigs as far as I have understood).
this is the only work-around I can suggest
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Tue Nov 10, 2009 5:26 pm
by Hevon
ok

Thanks so much !
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Tue Nov 17, 2009 3:18 am
by Simguy
I get this error with a 14MB file:

Here is the file, if you want to look at it.
http://www.sendspace.com/file/y466qs
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Tue Nov 17, 2009 9:29 pm
by revelation
offset 0x0C (usually 0x800) is the offset to some data, the count of which is at offset 0x18
Code: Select all
struct
{
uint32 nameLength;
char name[nameLength];
uint32 unknown[3];
};
offset 0x1C is the size in bytes of the NAME_OFF data
the INFO_OFF value is at offset 0x3C
Should help save some of the math that is currently done.
May have some more later. But i only have the files posted in this thread to test against at the moment.
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Thu Sep 02, 2010 5:27 pm
by Simguy
The contents of this post was deleted because of possible forum rules violation.
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Sun Mar 03, 2013 8:03 pm
by Isilfor
revelation wrote:
May have some more later. But i only have the files posted in this thread to test against at the moment.
This files from PC version. Please help with unpacking.
http://www.sendspace.com/file/qw1y8y
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Posted: Mon Mar 04, 2013 7:14 am
by Haoose