Re: Tekken 6
Posted: Wed Sep 22, 2010 2:48 pm
How do you use this poopypants anyway?
Anybody? Pleasesprayer wrote:+1000rev wrote:Can somebody here post the extracted models, or is it against the rules? I only have the PS3 version and I don't have a bluray drive on my pc
What bins contain the default costumes?MrAdults wrote:Attached is a stupid and blunt tool to extract the idx+bin files, but it requires the bin to be decompressed (if applicable) before-hand. It will name everything with a .raw extension, except files which it can find model data in which will be named with a .nmd extension. (probably not appropriate, but it's the extension I started using for this format due to SC4)
I've still only looked through the 301 bin to any extent so far, but I've found that most of the characters' parts and crap are not in the same files:
http://img36.imageshack.us/i/alisay.jpg/
My model loader handles infinite layers of data for the stacked containers (most of the files are stacked), but that doesn't reveal a lot. Most commonly it just produces some extra texture sets (they like to store head textures in separate chunks for some reason).
I'm curious if there are some more complete "decked out" character models, maybe for cinematics or other canned purposes, in the other .bin files. Otherwise putting them together could be a real pain, unless someone finds the data that links all of that stuff together.
Edit: Got around to checking out the other bins, turns out almost all of the default costumes are in single packages in some of the later bins.
And http://img525.imageshack.us/img525/3109/t6chars.jpg

If you only need the model but can't extract her from the BIN, there's a guy at tombraiderforums.com (Matty-Croft) who share the extracted Lili model in xnalara format.firsak wrote:Spent some time looking through the Tekken NMD files.
Here's a list I made of what's inside the archives:
data301 - characters' base models (no hair, no clothing)
data302 - misc junk
data303 - misc junk
data304 - misc thugs, a few characters from story mode, art
data305 - Paul, Law, Lei, King, Yoshimitsu,
data306 - Nina, Hwoarang, Xiaoyu, Christie, Jin
data307 - Julia, Kuma, Bryan, Heihachi, Kazuya
data308 - Lee, Steve, Craig, Mokujin, Eddy, Jack6
data309 - Roger, Anna, Wang, Ganryu, Asuka, Bruce
data310 - Baek, Devil Jin, Raven, Feng, Armor King, Lili
data311 - Sergei, Bob, Zafina, Miguel, Leo
data312 - Azazel, Lars, Alisa, NANCY
Characters files will be in the same order as in this list. So, for example, if you start cycling through the NMDs of data310, the first 200 files or so will be parts of Baek, then, another ~200 files of Devil Jin. An so on.
The files that you'll encounter in data305 -> data312 can be divided in the following categories:
- body parts with no diffuse textures (green bump maps are displayed by Noesis instead)
- each body part is immediately followed by 1-3 files that contain sets of diffuse textures for that part
- junk files with data that Noesis probably doesn't understand (a single gray triangle is displayed)
- miscellaneous hairstyles (usually with no textures - some shared texture is used for those, I guess)
- a full character in a t-pose usually finalizes the set of files for that character
Half of the characters are not present in a form of a single model - so you'll have to assemble them from parts.
For instance, there isn't a full default t-pose model of Lars Alexandersson (just a few goofy ones with a half-moon over Lars' head). But at the same time there is a full default 1p model of Alisa Boskonovitch.